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Some recent work


womble
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Thanks guys, the sketchup one was the one I spent the least time on, goes to show I have plenty to learn with photorealism!

 

The people are somewhat due to our pretty crappy people library here in the office (though we did just get some decent Dosch business people), and mostly due to those being my first real photoshopped people into a scene.

 

I'd like to be doing a bit more 3D stuff here, but ive been moved onto some CAD work to get a bit of experience at that (I'm an architecture student doing my year's placement with an office), I've just ordered my new pc though so hopefully i'll get a chance to play around with some things at home.

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I like the brick texture on the first three images. It has a very nice realistic and real material feelingto it, though i think there is some type of blurred noise on them so they look repetative and they dont have to!

 

And I must say I like the last image very much too. Its a nice contrast to the other three even if they arnt from the same project?

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Yeah, definatly need to work on my lighting, for whatever reason I just can't get HDRI maps to give me an effect that looks good. I think im just doing them wrong, will have to go through a few tutorials when i get a chance.

 

I'd like to start a project from scratch using LWF as well, to see if that makes a good difference!

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just a couple of tips

 

looks like the point of view in the perspective is from the eye view of a normal person, in this case, all people should more or less be at the same high. there is a little problem of proportions in that subject.

 

second the street looks a little too rough, if the exterior solution is some kind of tarmac or stones usualy nobody paint the parking white lines, i think less bump will be perfect

 

rest is ok, nice work

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I dont use HDRIs for exterior scenes (shock horror !) I just find that they are always too blue / pink / grey...and 9 times out of 10 the client wants crisp clean lighting.

 

all you have to do is modify your saturation levels in vray and you have complete control over this.

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