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Need some help for interior test


sedus69
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I just try to do in interior Scene, very Simple model, except for celling.

 

I use basic map, and very simple illumination Ambient light 1.0 light blue + 1 Sun 1.0 light yellow

First Bounce IRR MAp High 10/35

Secondary Bounce LC 1000

 

After many tries I stil don't get good shadows, and don't really succed to have a better contrast Except using Photoshop.

And don't know what parameter to tweak to get clean "checkers" (sorry for my english)

 

I post 3dsmax File (8.0 Vray 1.5rc2)

original image from VFB

and Post processed image VFB + AO.

 

Please Help me learning those parameters.

Link to 3dsmax file

Test_VFB.jpg

TEST_Pshop-AO.jpg

Test_Ao_pass.jpg

 

 

i think i forgot some attachment....

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I can't download your file right now (I'm not home), but... You IrrMap settings seem to be the problem. When you say "high 10/35" you mean Hemispheric Subdivs = 10? If so, try increasing that back to 50 and see what you get. It'll take a tad longer to render, but might be the cause of your not-so-fine shadows.

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id stick with GI and loose the ambient..i think those openings will work perfectly with this lighting setup..maybe a couple of vray light planes on the windows openings, if you really wanna add in shadows, id suggest a single direct target light with vray shadows enabled..

 

IRR = high

LC = 1000

 

hope this helps, cheers

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I can't download your file right now (I'm not home), but... You IrrMap settings seem to be the problem. When you say "high 10/35" you mean Hemispheric Subdivs = 10? If so, try increasing that back to 50 and see what you get. It'll take a tad longer to render, but might be the cause of your not-so-fine shadows.

 

I know Hemispheric Subdivs is quite low, but I tried to follow the "Valdo FlipSide Tutorial" so I modify the rQMC multiplier from 1 to 16, so I reduce the HsPh Subdiviser.

 

Rendering time is "fast" les then 10 Min on my C2D6600@3.3 Ghz 1024*650px.

I'll test with more HSubs.

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