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Particles question


Arnold Grove
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I'm reading this interview with Chris White on King Kong, and he talks about weathering buildings:

 

We could then point rain emitters at the buildings and let the particle drops create streaks as they flowed over the surfaces. The end result is a texture map that can be projected back on the building.

 

This is ingeniously simple! Can this be done with Max? I've read a lot of complaints about Max's particle system. I'm interested in creating years of smoke and dirt on walls and ceiling and I'm wondering if this is a good way to go. By the way, which channel to be projected from? Thanks -a

 

 

http://www.cgarchitect.com/upclose/article1_CW.asp

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