Jump to content

viewport shows bounding boxes when navigating


oluv
 Share

Recommended Posts

from one moment to the other my max viewport started to switch all objects to bounding boxes as soon as i orbit, zoom or pan in any viewport and in any mode (wireframe, smooth etc).

the funny thing is, if i zoom with scrollbutton or walkthrough everything remains normal.

i have no idea what happened. i checked the viewport settings, adaptive degradation etc. but couldn't find anything. i thought it might be my graphics card, but even if i use software mode or open gl the same behaviour remains.

 

maybe anyone can help?

 

thanks i advance!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...