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thanks for the comments guys, yes i was thinking i shall add some more details, i also agree with the more contrast. is the easiest way to add contrast by getting rid of GI second bounce or just tone it down?

 

i didnt think the people looked that bad!, maybe i shall add some shadows behind them. to make them part of the picture more

 

dave

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My initial thoughts were that the exterior part doesn't fit with the rest of the image well.....not only the people but the grass etc as well. I would never switch off the secondary bounce......I would look at modifying your light source/s to create the extra drama.

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what happened to the perspective convergence (or lack of) of the texture on the sides of the fireplace??!

 

I'd say your table needs to be less specular. You're getting fully blown out on most of it.

 

Your furniture seems to have some weirdness going on - possible co-planar surfaces, but it doesn't show in your initial rendering.

 

your glass needs better material - it looks like plastic.

 

is your horizon line really low?? your eyelevel is about level with the fireplace mantel... something's just off about that.

 

 

 

other than that it's looking better.

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yep,i think the horizon is a bit low,you should try moving the background a little higher.

 

And i think the scene is very bright,u have to put some drama.i took the liberty of touching it up a little in photshop,(just a quick one to adjust the contrast),i hope u wont mind.just remember that photoshop is still the 3dsmax best ally.if there's something wrong with your scene,u dont have to re- render,touched it up in photoshop and its ready to go!cheers!!!

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The Table in the middle is looking quite good, however your wine rack in the back really sticks out to me because the grain of the wood is going in the wrong direction, it needs to be rotated 90degrees.

 

The side of the fireplace is also quite unfortunate , i think its just the composition of the image, but something about it looks wrong, it seems to be the only piece in the image that doesn't converge to a perspective point. I think that could be fixed by moving your camera slightly.

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thanks for your advice guys, im just self teaching myself vray. so far finding it a bit confusing

 

i know about the wood textures on the chairs and wine racks, but i couldnt be bothered changing them.

im pretty sure the horizon line is right, it is so low becasue the building is ontop of a hill

 

 

i might post a rerender when i have time to render it again.

 

ps i like your touchup in photoshop, though i will keep the horizon darker becasue this perspective was made to give the client an idea of the view

 

when you touched it up it looks more like a sunset rather that i sunny day, i like it

 

thanks dave

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