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Modeling and Evermotion


Kris_Lee
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Hi everyone!

 

I model using 3D Max and render with Vray. I work with a company in CT doing architectural design, mostly modeling apartments for sale. I model all of my own furniture but I was wondering something today.

 

I know alot of people use Evermotion archmodels, although I do not. I can understand the use of them if you're in a hurry and have no time but overall, I expect I can model it myself.

 

I use alot of spline modeling when I do my furniture and some box modeling but I was wondering, what technique does evermotion mostly use when modeling their furniture, such as couches, tables, chairs, etc...

 

...and if anyone knows a great resource to find out how they go about it, or a video or written tutorial I can view that shows a similar way, that would be great.

 

Thank you!

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Personally I do everything I can using primitives.......but then I go with spline modelling for everything else. I think that having a good model library can make you lazy sometimes and it has occured to me the generic nature of using model libraries that everyone else seems to have. I do however think that those guys at evermotion.....or xfrog etc. are completely focused on modelling furniture or plants and competing with that kind of specialisation would require more time and effort than I have or want to give. I think that the problem lies in the lack of serious competition to evermotion's furniture.....their stuff just seems to be of a much higher quality than dosch etc. I would be interested to hear from anyone who knows of any serious alternatives to evermotion's libraries.

 

Then maybe we can see some good variation of furniture in our work.

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I am not 100% certain but I think Evermotion contracts out a lot of the library work so the techniques and quality could vary from collection to collection. I only purchased one library in the past from them and I think the models were all collapsed which was a pain. I ended up remodeling most of it so I could control the level of detail and mapping better.

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That sux. I just want to know the method for real. They are pretty high detail. I dont know if they model them with splines or if a combination of both that and box..

 

I'd like to get my hand on something that shows how to model a high detail piece of furniture.. my stuff is good but not great. I just want to up my skill.

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I would be interested to hear from anyone who knows of any serious alternatives to evermotion's libraries.

 

While there are not as many volumes yet Intero Visuals offers what I consider to be the best models I've seen. Really clean and supurbly modeled. (And I'm not just saying that becuase VM carries them. I honestly beleive that their models are about as good as thet come, if not the best)

 

http://cgarchitect.vismasters.com/catalog/viewproduct.aspx?product=4303

 

There is a Vol 2 collection coming out in next month. I've attached a rendering which showcases just a few of the items from the upcoming collection. The collection will include Beds, Benches, Cabinets, Chairs, Draperies, Light fixtures, Sofas, Tables, Kitchen Appliances, Bathroom and Kitchen Accessories, Faucets, Sinks etc.

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I think you're looking in the wrong direction Kris..... there's more than one way to skin a cat...... someone could make a great piece using box modeling and I could come back and create the same model of equal quality using an entirely different method. (I'm not saying I'm a phenom of a modeler... just proving a point) One modeling method can't be labeled as the best, if you concentrate on one method you are only shooting yourself if the foot. I use different methods for different scenarios and different outcomes, and thats just something you will pick up with time.

 

my suggestion would be to look at all different methods and their benefits. Then the questions you ask should be things like, how can I optimize my models and make them more efficiently.

 

The biggest thing I've been picking up lately is it's not in the modeling it's in the mapping and texturing. This holds true not only for object models, but also full scenes as exemplified in scenes such as Steffan Morrell's "Urban Environment" which was just featured in one of the News posts.

 

http://www.cgarchitect.com/news/newsfeed.asp?nid=3468

 

the wireframes are simple, but the scene rocks it out. keep this in mind in your modeling. Likewise you could be the bomb at modeling, if you can't texture it, it won't matter how you modeled it.

 

good luck to ya!

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