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House exterior...


mzagorski
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Been a while since I've done any serious 3D other than simple massing models so decided to put Max 9 through it's paces and see how fast / good I can make an exterior render of a house. So far, 2.5hrs of work and a quick render. Some geometry problem with an extruded plane for the houses concrete slab, but not to worried about that just yet.

 

Question: I plan to put vertical siding (1-1/2" x 3/4" thk @ 1" spacing) around the entire house... Typical construction for Hawaii. Do you guys think it's a good idea to just model these or use a bump map? Might be simpler to just model them.. right?

 

 

Mike

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It depends of the distance of your camera. If you are planning to render from a similar view that you have shown, I think a texture with a bump map applied to it would be fine. However; If you a planning a close-up view, modeling the geometry may be best.

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Mike,

 

It's coming along well. I really didn't notice it before, but it seems as though your soffits are missing. The roof looks as if its not attached to anything. Also I'd recommend lowering your sun angle so that some sun gets to the faces of the building. That would help us see more detail in the texture. Right now the roof is taking all of the sun.

 

You actually used to model in Lightscape? I didn't know that was possible. Maybe you meant "render" in Lightscape. Of course I could be wrong. Anyway, good job so far. Keep it up.

 

Valarie

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Yeah, have yet to work on the roof soffits. Added in the gutters, some downspouts, splashblocks, ... still some ways to go... and yeah, the sun is too high... I need to stick in a compass and fix that. Damn Hawaiian sun. Got to work on the roof some more.... and add in a few more elements.

 

Lightscape. Used to model in Lightscape (it's possible but limited to what you can do)... but I was meaning modeling stuff in Autocad for LS. Time consuming to get nice results first time around. Getting the normals correct...

 

Maybe post another update tomorrow depending if I get time to work on this some more.

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