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pls help me create realistic landscapes


dollypi
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I'm new to 3ds max, and although I get fairly good results with rendering my building models, the landscapes always look flat, edgy and very unrealistic. I usually have to render awkward views that don't show much of the surrounding landscape. Heeelllp! please!!! tips or tutorials?

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  • 1 month later...

If you want to make terrain from birds eye view i recomend that you get e-on software's Vue 5 (recent up to date version) - you can download the demo from their site - (simply type the name of ths software in a search engine and youll eventually get there - download the demo from there). They have some nifty tools there you can create various random trees shrubs and landscapes.:cool:

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I looked around on the Vue5 website and was wondering if anyone in here ever used Vue 5 to create tree models? What is the quality of the exported models? Is it comparable to Xfrog and friends?

:confused:

 

 

Yep i have. Is it comparable?? That depends. With xfrog you get heavy poly count unless you have that ming boggin program whats it called to cut it short - but its sold seperately - now thats a buzz. In vue you can cut down its size within the program - the poly count, the texture map size.

When wanting to create a tree its pretty straight forward - just click on a tree and double click to edit. From there you get to settle on the leaf size the randomness the thicknes of the tree trunk and all that jazz. Under vue the trees come out really nice. Under 3dsmax i found that these trees are only compatible with mental ray which i do not use. I havent been playing with vue for that a long time - but there is a way you can get it under vray - just have to convert scene and materials into vray materials in 3dsmax. Still you get annoying wierd look on the edges of the leaves, a sort of yellowish colour. Didnt export the other trees only the fan palm.

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