miguelafi Posted November 25, 2003 Share Posted November 25, 2003 hi, im beginning to work with vray in interior scenes i rather prefer radiosity but sometimes the times is againt, so this is one of my first scenes, any comments will be welcome, Gracias... Link to comment Share on other sites More sharing options...
xgarcia Posted November 25, 2003 Share Posted November 25, 2003 The RPC guys is reflecting wrong in the glass. Your bedspreads looks like it needs smoothing (smooth modifier - not mesh smooth), maybe it's the texture you used then I could be wrong. I would like to see more outside environment (city lights, city glow, other high rises, etc) with less reflection of the room in the glass. This is being really really picky but the downlight cans look a tad too big for the scale of the room. Other than that you've done a nice job. Link to comment Share on other sites More sharing options...
Tuninho Prieto Posted November 25, 2003 Share Posted November 25, 2003 Super Miguel, I don´t have much to say after X man. I would just mention that I don´t think the lonely guy at corner is adding much to the scene. Did he something wrong? :ebiggrin: I like the plants at left. Is it a 3d plant? If so what are you using? Above the frames at right I see some very bright areas where I think should be darker. Maybe it needs some tweaking. :???: For a first vray test I think its very very good :ebiggrin: :ebiggrin: ARRIBA! Hope have helped! Link to comment Share on other sites More sharing options...
M.H.B Posted November 25, 2003 Share Posted November 25, 2003 hey miguel... looks very good, once it´s your first time with vray... i liked the green leaves in botton left as weel...what are they? 3d plants....? the one thing i thought strange are the two light in the celling....thet don´t seem aligned.. keep the good work! Link to comment Share on other sites More sharing options...
miguelafi Posted November 25, 2003 Author Share Posted November 25, 2003 thanks xgarcia, im working on each and every thing u suggest, i was tinking to add the night scene background later i fact what u see in the back is the hdrienviorement map,i dont know if it works well im beginig to try with this, an the light cans in fact are too big, i´ll fit them, and no its never picky if u ment to help, thanks a lot. hey TUNINHO, the guy in the corner is waiting to get to the bathroom, or maybe he is just waiting for me to do this scene right, lets hope he doesnt have to wait much more, are we... about the plant it is a photograph, to be accurate from the TROPICALS TREES & SHRUBS cd from imagecels, it was added as a plane, i dont think i fully understand about the frames u meant the lightbeam at the union of the wall and the ceilling, or something in the pictures... samba amigo! gracias i hope i can place an update tomorrow, thanks a lot to the both of u guys.. gracias Link to comment Share on other sites More sharing options...
miguelafi Posted November 25, 2003 Author Share Posted November 25, 2003 Thanks for your comments MHB, i aprecciate u take the time to post, about the plant it is a photograph with an alpha map, about the light on the ceilling, i'm just followin the project... :???: but u are right it looks very strange thanks man! Link to comment Share on other sites More sharing options...
Tuninho Prieto Posted November 25, 2003 Share Posted November 25, 2003 Heya Miguelito, you´re very quick men! Makes me remember the fast mouse Arriba! Arriba! Arriba! :ebiggrin: It was a lightbeam !!! Man, it´s seven past midnight and I don´t think I should comment any work. I must sleep. Anyway as I said... Very good test. Gracias... Link to comment Share on other sites More sharing options...
miguelafi Posted November 26, 2003 Author Share Posted November 26, 2003 well, again thanks to all for your comments, here goes and update, im starting to like the result but, never is enough, so comments are welcome... thanks, tuninho, the guy of the corner, says is enough with test renders, he resign the job, its going to persuit an actoring career... ps, xgarcia thanks for the snooth mesh tip, it makes a world of difference Link to comment Share on other sites More sharing options...
Victor Erthal Posted November 26, 2003 Share Posted November 26, 2003 Well the ceiling is too dark now, and seems like the bathroom is vacant. We are lucky that 3d is a no smell software! Your pillows could be better too. They look too hard. Link to comment Share on other sites More sharing options...
miguelafi Posted November 26, 2003 Author Share Posted November 26, 2003 thanks victor, about the ceilling issue, im having trouble to get it illuminated withot adding more lights, adding lights make the scene too bright and in some areas it looks fake, in radiosity theres a setting to make the light bounce, more and get the ceilling and corner receive more light, anyone knows how to do this with vray...? and to the pillows i agree with you maybe i should make they different, and add some modifiers, any suggestion... thanks again amigos brasileiros... Link to comment Share on other sites More sharing options...
Tuninho Prieto Posted November 26, 2003 Share Posted November 26, 2003 Super Miguel, Seems the guy gave up! I see the plant at left is bigger! After so many questions about it, the success made it grow a bit! :ebiggrin: the bed is much better now. For the lights I think it was good enough. After becoming a senior member Victor is getting hard with his comments. But, for such an old man, maybe he has some reason. :ebiggrin: :ebiggrin: Hasta la vista, baby Link to comment Share on other sites More sharing options...
schmoron13 Posted November 26, 2003 Share Posted November 26, 2003 Originally posted by miguelafi: thanks victor, about the ceilling issue, im having trouble to get it illuminated withot adding more lights, adding lights make the scene too bright and in some areas it looks fake, in radiosity theres a setting to make the light bounce, more and get the ceilling and corner receive more light, anyone knows how to do this with vray...? and to the pillows i agree with you maybe i should make they different, and add some modifiers, any suggestion... thanks again amigos brasileiros... if you open the render dialog in max (F10), under Indirect Illumination (GI), turn it on, and then the right column is Secondary bounces. I'd recommend just turning on Direct Computation (subdiv 1, depth 3), but you can look in the help files for more details on these... hope this helps Link to comment Share on other sites More sharing options...
Victor Erthal Posted November 26, 2003 Share Posted November 26, 2003 Dont worry meguelito! ill send a pillow via e-mail to you. But its not for sharing with the whole world!!! Just for the few good friends from cgarchitect. :ebigrazz: Link to comment Share on other sites More sharing options...
miguelafi Posted November 26, 2003 Author Share Posted November 26, 2003 hi, again toninho, i dont know, maybe the success its getting into the plants head, i cant stop i now... so far my best render.. :ebiggrin: schmoron13: thanks for the tip, i thinks i was already doing that but lets check it, what your top pick for those values? i think it have something to do with the position of my lights, i'll work it out, thanks again. VICTOR, thanks a lot for that pillow, now i can go to sleep some, if anytime theres something i can help u with, please ask me... time's against me with this scene, but ill try to update it with all the new suggestion, thanks a lot to all of u. GRACIAS Link to comment Share on other sites More sharing options...
M.H.B Posted November 26, 2003 Share Posted November 26, 2003 hey miguel! fala vitor , toninho.... what kind of light did you use in this scene? regular omins? just curious... i didn´t understand....you said the the plants are a picture in a plane with alpha map....i don´t know how to use that....is this some kind of mask?? Link to comment Share on other sites More sharing options...
schmoron13 Posted November 26, 2003 Share Posted November 26, 2003 i usually start at .5 for secondary bounces, and bring it up probably to .7 or so...a good tutorial for it can be found HERE Link to comment Share on other sites More sharing options...
miguelafi Posted November 26, 2003 Author Share Posted November 26, 2003 HI again! M.H.B. HERES A LITTLE IMAGE EXPLAINING WHATS AN ALPHA MAP AND HOW IT WORKS, ABOUT THE LIGHTS IM USING REGULAR OMNIS, LOTS OF THEM WITH LOW MULTIPLIERS, SCHMORON, IM WORKING WITH YOUR SETTINGS AND IM GETTING A GRAINY IMAGE, A LITTLE BLURRIED ITS SOMETHING ABOUT THIS SETTING OR CAN BE SOMETHING ELSE? KEEP AROUND Link to comment Share on other sites More sharing options...
M.H.B Posted November 26, 2003 Share Posted November 26, 2003 thanks miguel... but what about the shadows ??? is it gonna be the shadow of a plane or the shadows produced are gonna be a if the plants were a 3d model Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted November 27, 2003 Share Posted November 27, 2003 Hi, dude! When you use the alpha channel to produce opacity, it will also be the "source" of shadow, ie, the shadow casted will be the contour created by the alpha channel, beleza? [] Rick Link to comment Share on other sites More sharing options...
M.H.B Posted November 27, 2003 Share Posted November 27, 2003 valeu rick Link to comment Share on other sites More sharing options...
miguelafi Posted November 27, 2003 Author Share Posted November 27, 2003 here we are again, the same house this time the bathrooms, they are nothing special but my client want the images anyway, so comments are welcome, and no im not thinking in placing a man sitting on the toilet... thanks for all the comments Link to comment Share on other sites More sharing options...
Tuninho Prieto Posted November 27, 2003 Share Posted November 27, 2003 Super Miguel, I´ve been busy but, keeping my eyes on this topic. This image is very good muchacho! :ebiggrin: :ebiggrin: :ebiggrin: Overall look, nothing to comment. nice image. So I´ll pick some details. 1- Floor mapping ends with half piece. 2-towels have a glossy shine which i think shouldn´t 3-Towel holder could have some bevel 4-The same for the top stone 5-The top stone (i don´t know how to call it) is a little thin inside the sink hole. With some bevel 6-The mirror seems a little fuzzy (some fog) image could be more sharp - although I must confess, it´s bluish color goes well in the image. 7- The picture at back could be bigger - what you think? Maybe it´s fine 8- U could look for some soap & brushtheeth stuffs So... This is all. But all details. Maybe somebody pick something more important. RICK Link to comment Share on other sites More sharing options...
Tuninho Prieto Posted November 27, 2003 Share Posted November 27, 2003 Super Miguel, I´ve been busy but, keeping my eyes on this topic. This image is very good muchacho! :ebiggrin: :ebiggrin: :ebiggrin: Overall look, nothing to comment. nice image. So I´ll pick some details. 1- Floor mapping ends with half piece. 2-towels have a glossy shine which i think shouldn´t 3-Towel holder could have some bevel 4-The same for the top stone 5-The top stone (i don´t know how to call it) is a little thin inside the sink hole. With some bevel 6-The mirror seems a little fuzzy (some fog) image could be more sharp - although I must confess, it´s bluish color goes well in the image. 7- The picture at back could be bigger - what you think? Maybe it´s fine 8- U could look for some soap & brushtheeth stuffs So... This is all. But all details. Maybe somebody pick something more important. RICK Link to comment Share on other sites More sharing options...
Tuninho Prieto Posted November 27, 2003 Share Posted November 27, 2003 I hit the add reply without ending... RICK AND MARCOS If you´re using oppacit map i guess u must use raytrace shadows. If u use shadowmap the plane will cast shadows. Unless something has changed :???: Link to comment Share on other sites More sharing options...
Tuninho Prieto Posted November 27, 2003 Share Posted November 27, 2003 Flores, I Think ur going well with vray. How long this image took to render? How many light u set for this scene? C´mom man, are you sleeping? Link to comment Share on other sites More sharing options...
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