mindway69 Posted October 10, 2007 Share Posted October 10, 2007 Thanks for the detailed information. I will have to apply some of what you have mentioned when I end up in the appropriate situation. How have you been dealing with UVW mapping on object with the materials? Do you have to apply UVW map to each object, or do you select by material and then apply a UVW map with all those object selected? Does this information remain if one of those objects changes in the updated Revit file? What about multi/sub object materials for objects requiring more than one material? Thanks again for all the valuable comments by everyone! Katie Link to comment Share on other sites More sharing options...
beestee Posted October 10, 2007 Share Posted October 10, 2007 We have adopted the "Real-World Scale" UVW workflow almost a year ago. Once all of the defaults are set up for it, you will only need to apply custom UVW maps explicitly for the purposes of correct positioning of the texture on certain objects. Most of our commercial buildings only require one UVW map applied to all of the 3d objects that require coordinates. We make sure to place a specific corner of the building at the scene origin(0,0,0) and move the UVW map to that coordinate. This also helps us to catch brick coursing errors in the design. If the design changes, we remove the UVW(we use the BlurScript modifier manager for this) from the objects and reapply once the design is ready to render. Keep in mind that there are instances where you will want certain objects to have custom positioning and rotation, most commonly for us it happens to be wood structural members. I believe that the Revit models will come in with this "Real-World Scale" set up by default, which is what we have used with success on our current project. Link to comment Share on other sites More sharing options...
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