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Meshsmooth vs Turbosmooth.


TheGrandmaster1
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as far as i know turbosmooth is similar to meshsmooth ,you can use any of them and get similar results ,turbosmooth only consumes less memory and performs much faster so you can use it if you have a large number of polygons.

thats right. "

The TurboSmooth modifier, like MeshSmooth, smoothes geometry in your scene. The differences between the two are as follows:

  • TurboSmooth is considerably faster and more memory-efficient than MeshSmooth. TurboSmooth also has an option for Explicit Normals, unavailable in MeshSmooth. See Explicit Normals.
  • TurboSmooth provides a limited subset of MeshSmooth functionality. In particular, TurboSmooth uses a single smoothing method (NURMS), can be applied only to an entire object, has no sub-object levels, and outputs a triangle-mesh object.

 

TurboSmooth lets you subdivide the geometry while interpolating the angles of new faces at corners and edges, and apply a single smoothing group to all faces in the object. The effect of TurboSmooth is to round over corners and edges as if they had been filed or planed smooth. Use TurboSmooth parameters to control the size and number of new faces, and how they affect the surface of the object.

" according to max9 reference files.:D

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