TheGrandmaster1 Posted November 21, 2006 Share Posted November 21, 2006 While they seem to do about the same thing, and I've seen tutorials suggesting one over the other in certain situations, I don't remember ever reading why. Turbosmooth seems to be a finer more detailed smoother. Does anyone have any advice, in a general sense, as to when to use one other the other? Link to comment Share on other sites More sharing options...
nisus Posted November 24, 2006 Share Posted November 24, 2006 unfortunately not, but i would like to know it too. rgds, nisus Link to comment Share on other sites More sharing options...
The_architect06 Posted November 24, 2006 Share Posted November 24, 2006 as far as i know turbosmooth is similar to meshsmooth ,you can use any of them and get similar results ,turbosmooth only consumes less memory and performs much faster so you can use it if you have a large number of polygons. Link to comment Share on other sites More sharing options...
alikashan Posted November 25, 2006 Share Posted November 25, 2006 as far as i know turbosmooth is similar to meshsmooth ,you can use any of them and get similar results ,turbosmooth only consumes less memory and performs much faster so you can use it if you have a large number of polygons. thats right. " The TurboSmooth modifier, like MeshSmooth, smoothes geometry in your scene. The differences between the two are as follows: TurboSmooth is considerably faster and more memory-efficient than MeshSmooth. TurboSmooth also has an option for Explicit Normals, unavailable in MeshSmooth. See Explicit Normals. TurboSmooth provides a limited subset of MeshSmooth functionality. In particular, TurboSmooth uses a single smoothing method (NURMS), can be applied only to an entire object, has no sub-object levels, and outputs a triangle-mesh object. TurboSmooth lets you subdivide the geometry while interpolating the angles of new faces at corners and edges, and apply a single smoothing group to all faces in the object. The effect of TurboSmooth is to round over corners and edges as if they had been filed or planed smooth. Use TurboSmooth parameters to control the size and number of new faces, and how they affect the surface of the object. " according to max9 reference files. Link to comment Share on other sites More sharing options...
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