quizzy Posted April 23, 2002 Share Posted April 23, 2002 well this is some work in progress by me.... it rendered in 10 minutes on a P3 1000Mhz 512MB the scene has four omni-lights and two direct lights. one direct has ray-trace shadow and the other one has a mapped shadow Link to comment Share on other sites More sharing options...
anduril Posted April 23, 2002 Share Posted April 23, 2002 What software package did you use in it? How many polygons? The modeling looks pretty good overall but your scene lighting is really static and dead Link to comment Share on other sites More sharing options...
quizzy Posted April 26, 2002 Author Share Posted April 26, 2002 you are absolutely right... but hey its work in progress ....anyway, here is a slightly different one... its done in MAX 4.2 and has about 300.000 polygons Link to comment Share on other sites More sharing options...
Jeff Mottle Posted April 26, 2002 Share Posted April 26, 2002 I like this one much better as the sky is more realistic, and the lighting is much better, but I'd try to play with the camera angle some more and try to get the building verticals to be vertcial and not crop the top of the building. my 2 cent. Link to comment Share on other sites More sharing options...
Cesar R Posted April 26, 2002 Share Posted April 26, 2002 Hey quizzi why don't you try (if you have not already done so) to place a target direct light in front of the building (would be shining from the right side of the image) to simulate the sun. give it a multipler of ~1.5 (make the building cast some more shadows) GI would be a good idea. Also add some shurbs or hedges infront of that white cement wall, and do what Jeff suggested. Other than that, I like the model. I don't know about everyone else, but I have discovered that adding plants and shurbs to renderings totally enhances the image. By the way, at least you have the courage to post your work for comments right ? haha Link to comment Share on other sites More sharing options...
Cesar R Posted April 26, 2002 Share Posted April 26, 2002 sorry I misspelled you name Quizzy, I have also checked out your site, you got some nice work. Link to comment Share on other sites More sharing options...
quizzy Posted April 27, 2002 Author Share Posted April 27, 2002 to answer all your questions, I used GI (hdri dome light script) there are 71 lights in the scene. one light is a target direct with raytrace shadow. all the others are shadow mapped (map size=512) Its still a test render, need to make a final composition, and add a lot of geometry.. Link to comment Share on other sites More sharing options...
quizzy Posted April 27, 2002 Author Share Posted April 27, 2002 o, and thanx for all the comments, later this week i'll post the final work.... Link to comment Share on other sites More sharing options...
anduril Posted April 27, 2002 Share Posted April 27, 2002 The second image looks alot better...the sky and the change in lighting really end a more realistic air to it. A few other things that Im noticing now is more on texturing but its a WIP so might as well throw up the ideas. With the building texture, it kinda looks like your using a generic procedural or a fairly stretched texture, try making your own specific texture for the building to give it an even better sense of scale and a proper rock type texture. Also...with the windows shouldnt they be reflecting the sky a tad? On the right side of the building (in the second image) they're getting the nice spec highlight but they should be colored a bit more in contrast with the sky and such. Link to comment Share on other sites More sharing options...
nisus Posted April 27, 2002 Share Posted April 27, 2002 Hi quiz, a tip: try to keep the verticals vertical i.e. humans tend to correct parallax, but cg-camera's don't. Try to correct this to get a more 'real' view. Also try to add a bit more sky, so we can see the top of the tower. rgds nisus Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted April 28, 2002 Share Posted April 28, 2002 You said you used HDRI...I don't know...It doesn't look like that....Maybe you should try to use a Skydome, or try some "fakeosity", as we call it here. The lack of a strong light source (i.e. sun) bothers me a little, so I'd add that. When you put a well defined light (shadow) source, it helps increasing the dramatic sense of the scene. Makes it more appealing. Another thing I'd add is some trees and shrubs. Here in Brasil people like to hide the horizon and the rest of the neighborhoods with trees (that might be far from the real site, but gives a nice effect). Here's one example: This is a hotel. Of course, there are fewer trees on the real site, but they helped a lot to close the surroundings. Link to comment Share on other sites More sharing options...
quizzy Posted April 28, 2002 Author Share Posted April 28, 2002 The rest of the surroundings will follow, one additional building, a lot of extra cars, some trees, people, all with a motion blur to create a more dynamic picture. And you are right, I need to boost the Key-light more. ONLY ONE THING TO SAY: WAIT FOR THE FINALS!! Link to comment Share on other sites More sharing options...
Cesar R Posted April 28, 2002 Share Posted April 28, 2002 Hey gyuys, when you put cars and people in your scenes do you do it in 3D (billboarding) or in PS ? are there any other methods ? Link to comment Share on other sites More sharing options...
quizzy Posted April 29, 2002 Author Share Posted April 29, 2002 no billbarding, cars are really 3D, trees are mostly billboards, and people you have a choice, 3D low poly or billboarding.... at least this is my way.... Link to comment Share on other sites More sharing options...
nisus Posted April 29, 2002 Share Posted April 29, 2002 hi, i prefer to do as much in 3d as possible, because photogrammetry does not follow the light-setup and as a result always pops out a bit. 3d is a way out of this but beware of renderingtimes! rgds Link to comment Share on other sites More sharing options...
Cesar R Posted April 29, 2002 Share Posted April 29, 2002 cool, thank guys Link to comment Share on other sites More sharing options...
nisus Posted May 11, 2002 Share Posted May 11, 2002 Hi Quizzy, Have you made another update yet? Looking forward to see some final results rgds Link to comment Share on other sites More sharing options...
quizzy Posted May 12, 2002 Author Share Posted May 12, 2002 i will render the finals this night. Link to comment Share on other sites More sharing options...
nisus Posted May 17, 2002 Share Posted May 17, 2002 Hi quizzy, I think we're all curious to see the final results nisus Link to comment Share on other sites More sharing options...
quizzy Posted May 21, 2002 Author Share Posted May 21, 2002 well.... you've read my question about rendering single images over the network.. i still got the same problem. i'll try with the blowup render, allthough i tried the region allready and that didn't work. Link to comment Share on other sites More sharing options...
nisus Posted May 21, 2002 Share Posted May 21, 2002 fingers crossed Link to comment Share on other sites More sharing options...
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