cakewalkr7 Posted November 23, 2006 Share Posted November 23, 2006 I know this particular image isn't an arch viz type render, but I'm just trying to work on learning more about modeling in max. In this image, my main concern is how to make the edges curve nice and smooth? I've chamfered the edges a number of times, but you can clearly see the subdivisons. Is there a better way to create smooth curved edges? Thanks. Link to comment Share on other sites More sharing options...
ipxstudios Posted November 23, 2006 Share Posted November 23, 2006 try the subdivision modifier then add the relax modifier several times. Link to comment Share on other sites More sharing options...
bijoy Posted November 23, 2006 Share Posted November 23, 2006 From the looks of it u just gotta select all the polygons, go to 'polygon properties' and click on the autosmooth button (under smoothing groups). this will smoothen out the object without adding any faces. Link to comment Share on other sites More sharing options...
alikashan Posted November 23, 2006 Share Posted November 23, 2006 or you can add turbosmooth modifier to your model if it has proper divisions. Link to comment Share on other sites More sharing options...
anvaraziz Posted November 23, 2006 Share Posted November 23, 2006 try smoothing groups... Link to comment Share on other sites More sharing options...
FlytE Posted November 23, 2006 Share Posted November 23, 2006 add a 'smooth' modifier. Always meshsmooth as well but i dont find that as good - too powerful Link to comment Share on other sites More sharing options...
cakewalkr7 Posted November 23, 2006 Author Share Posted November 23, 2006 Thanks Bijoy, autosmooth worked great! I tried the turbo smooth earlier and also the mesh smooth. TS was too drastic with only 1 iteration so that didn't work too well. The mesh smooth worked a little, but the autosmooth really seemed to be what I needed. Link to comment Share on other sites More sharing options...
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