martin walker Posted November 27, 2006 Share Posted November 27, 2006 Anyone know how I face map a particle system with textures and alpha map ? I cant seem to get any UV info onto the particles cheers Link to comment Share on other sites More sharing options...
Koper Posted November 27, 2006 Share Posted November 27, 2006 are you using pf source, then create a seperate plane with the material applied to it and in the 'particle view' window select the plane with the material as a shape instance Link to comment Share on other sites More sharing options...
martin walker Posted November 27, 2006 Author Share Posted November 27, 2006 thanks Adrian, I was using super-spray...is that not the way to go ? Link to comment Share on other sites More sharing options...
Koper Posted November 27, 2006 Share Posted November 27, 2006 oh, i think you can just apply the material to it then, but make sure the particle type is facing. I am not that comfortable with super spray, pf source give you much more control! in your case i would create the pf source, a torus and a plane with the material, then use the torus as the position object(lock on emitter, volume), and use the shape instance with the plane object. check out pf source in the help files! one of the best things about pf source is that you can cache the whole particle system so that it runs smoothe and take less resources! hope this helps Link to comment Share on other sites More sharing options...
martin walker Posted November 27, 2006 Author Share Posted November 27, 2006 excellent...thanks Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now