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UV mapping a Particle System ?


martin walker
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oh, i think you can just apply the material to it then, but make sure the particle type is facing. I am not that comfortable with super spray, pf source give you much more control!

 

in your case i would create the pf source, a torus and a plane with the material, then use the torus as the position object(lock on emitter, volume), and use the shape instance with the plane object.

 

check out pf source in the help files! one of the best things about pf source is that you can cache the whole particle system so that it runs smoothe and take less resources!

 

hope this helps

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