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MR and Xtrees


nisus
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Hi All,

 

I'm working on a large project with an insane amount of trees. I'm using simple Xtrees, but I cannot subtract them from casting lighting from my daylight system, resulting in the horrid half-dark-half-light-tree.

 

How can I solve this?

 

rgds,

 

nisus

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MRArea is a little slower, other than photometric lights or really highly samples mrshadow maps( which are even slower and look awful) it is your only other viable option.

 

I cant say much about the blurry reflections though as I haven't seen any difference or done any experiments to confirm or deny.

 

Is it absolutely essential that you need the blurry shadows? a standard ray-traced light for the sun is still the fastest option if you can live with crisp shadows.

 

JHV

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Hi Justin,

 

Yes the need for blurry shadows is really essential, i.e. it masks the shadow cast by Xtrees wonderful ,-) Anyway, I got it solved a few days ago: for some reason the self-illumination of the standard material worked in a reverse way, i.e. the more self-illuminated I made the material, the less it washed out... just tweaked the settings a bit, and got best of both worlds now.

 

Great, finally got the MR/m9 trick for +5000 trees down ,-)

 

rgds,

 

nisus

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