jccloutier Posted November 30, 2006 Share Posted November 30, 2006 In the chaos help section it describes a setting of 1.0 for 'refl. glossiness' as that of a mirror and lower values are less glossy/sharp. In a test scene with a sphere and 2 omni lights, the lights are reflected as expected on the sphere from 0 to 0.95 but when set to 1.0 the light reflections disappear. Shouldn't they be sharpest/glossiest at 1.0? What is causing them to disappear during the change from 0.95 to 1.0? Shouldn't they produce almost identical results? It does reflect objects properly, the issue is with lights. Link to comment Share on other sites More sharing options...
BrianKitts Posted November 30, 2006 Share Posted November 30, 2006 my guess would be based on the fact that an omni is more or less just an emitter with a size attenuation set to a certain size in contrast a vray light is created more to a geometrical state... when you take you're glossiness value to 1.0 the omni emitter's glow is doing a calculation on such a small source that it isn't even visible . Whereas when the gloss value is multiplying the apparent size of the emitters glow it has an appearance large enough to be visible. In contrast the vraylight will show up with a glossiness value of 1.0 because it actually has the physical size to show up. Think of it this way... you take the vraylight's diameter down to 1/10" it won't show up either in the specular reflection @ 1.0 attached image: omni on left / vraylight (sphere) on right.... glosiness = 1 Link to comment Share on other sites More sharing options...
jccloutier Posted November 30, 2006 Author Share Posted November 30, 2006 my guess ... Believe it or not I do understand. You are gentleman and scholar. This is me right now: Link to comment Share on other sites More sharing options...
BrianKitts Posted November 30, 2006 Share Posted November 30, 2006 heck ya! nice GIF post.... I'll get some mileage out of that one..... glad to help Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now