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Evermotion has a gazzilion vray textures...


Sawyer
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It works for me, huge pdf though.

 

I think most of those textures are absolute crap, making 20 glass materials in 0.1 increments of glossiness is a waste of space. The majority of teh materials are not worth waking up for.

 

vraymaterials.de is far better combined with a few hours dedicated to making your own ones up.

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It works for me, huge pdf though.

 

I think most of those textures are absolute crap, making 20 glass materials in 0.1 increments of glossiness is a waste of space. The majority of teh materials are not worth waking up for.

 

vraymaterials.de is far better combined with a few hours dedicated to making your own ones up.

 

 

I'm going to have to agree and disagree with you on this one....

 

I wouldn't so much call it crap, as much as just call it a bit superfluous. It's more overkill than crap to have that many slight modifications, in the minds of us who can easily make those adjustments to get a desired result. On the other hand it's a great resource for someone who just picked up vray and doesn't have a good handle on how to adjust materials settings yet.

 

If evermotion keeps it up they are going to turn vray into a plug and play rendering engine for anyone with thick pockets. (yes I realize it will always take skill to make an elite quality rendering.... I'm just making an exageration to prove a point)

 

 

As for vray-materials.de: it's a great site there are "some" good resources but you have to sort through alot of ridiculous content to find the good stuff with reasonable render times that can be used efficiently in an everyday workflow. Now I totally appreciate the care and detail that goes into making a material to simulate human feces or internal organs, but in all honesty the site should have tried to register under the domain LookWhatCrazyStuffYouCanDoWithDisplacement.com. Don't get me wrong I love the site, but someone would get more mileage out of Evermotion's over populated library than using vray-materials.de

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Yeah you are totally right brian. I do love vraymats.be .... but it does seem to have become a centre for people to show how far they can push displacement on a closeup test model. Half the textures dont even look that great at distance and by the time you have tweaked them to do so you do have to wonder whether you would just have been quicker doing it yourself.

 

The thing that bothers me most about these sites/downloads is that they are seriously geared towards internal views and closeups. I find about 5 percent of my work is internal, most are external shots for planning/marketing etc.... so im more interested in a limestone panelling shader than a vegetable oil shader.

 

Im aware there is an architectural section at v-m.be but again I still think both it, and the evermotion release, lacks some of the most fundamental and widely used shaders for exteriors.

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hmmmm maybe I'll write them an email suggesting the the next competition they have should be a standard architectural shader theme. With judging based on quality & efficiency in rendering time.

 

The organic competition was really fun to see results from and really helped to build the organic library, I think it's up to like 5 pages worth of materials, where as every other section has like 2 pages. It would be great to see the architectural section take a big jump like that.

 

I have a library of standard materials that I use everyday, but I wouldn't ever think of submitting any of them cause they probably wouldn't draw any attention and get that higher of a voter rating... they just don't have the flash/cash ohh and ahh value that you would get out of a well constructed bubble wrap texture.

 

sidenote: I think the site is currently offline :(

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Hmm yes I was a bit hasty in describing tehm as crap. I was just dissapointed that teh collection wasnt really high quality, and not that applicable to most of the stock standard images I do.

 

I might put together a little pack of the most common mats i use and put tehm up for some critique/swap whatever. Things like render/glass/grass/water/etc.

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It works for me, huge pdf though.

 

I think most of those textures are absolute crap, making 20 glass materials in 0.1 increments of glossiness is a waste of space. The majority of teh materials are not worth waking up for.

 

vraymaterials.de is far better combined with a few hours dedicated to making your own ones up.

 

There is a HUGE issue with all the materials on vraymaterials.de... they are NOT setup for LWF, which not only makes them wrong, but totally poinless for anyone that would want to use them. Converting them to a LWF format is a big challenge as well, where you might as well just do it again from scratch. I think it was a poor choice on their part to do that.

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