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ADT to Max = big files...help!


Greg Steckler
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How are you brining it in mate? Is it via the File Link Manager? If it is try and cut down on as many layers as possible by clicking on the select layers to include button.

 

The other option is to do the model in Max and use ADT to line up your plans and elevations. I have just started to do this as I used to do the model in ADT then bring it over to Max. I am actually finding it a bit faster to get the houses done as there is less messing about to be done with the ADT model.

 

I am sure others can help you some more though.

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Thanks, All. I purged & audit before bringing in to max (hence the 400k file size), Layers are reduced to 43 (I could probably get these down to 30 if pressed), did not do the orbit mode but will try later today), I'm really new at max so for now, ADT modeling is the only option, tried the optimization tool (are there more?) and got the poly count down to 328k. File size is still huge tho' at 119megs vs. less than a half meg in ADT. This does not bode well for my entire scene of some 17 acres of hotel and waterpark. :(

 

Any more advise?

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You may need to find a way to break down your scene into logical parts. I am assuming if you are doing exteriors you have removed interior info. You may need to break it into 1/2 or 1/3s and I really think only you would know the best way to do that by floor or section or layer or what makes sence with the building. Then import these partial plans into max files then xfre these files into 1 large file.

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Hi Greg,

 

Well I took your DWG and using File Link Manager imported it to Max and then just saved and its 60meg on my pc so don't know what your doing. Try bringing in each floor and then saving them down in max and then merging/xrefing them all together this could help.

 

I would think all those railings arn't helping. Make up one lot of railings in Max and then copy them round but make them Instances should cut down on polys etc.

 

And seeing as this is a very basic structure, ie no curves or complicated walls etc. I would really look into modelling it all in Max. Honestly its not as hard as it sounds. Basically u setup your plans and elevations in ADT. Then in Max you insert some GRIDs these are on the create panel under Helpers. Using them you trace round your building using lines include the window holes. Then attach all the lines together and extrude them and voila u have a wall. The other method is to trace round your plan and extrude this up and then cut the windows. It really is worth looking into but if you have a time consideration then do the xref/merge method.

 

EDIT - What are your File Link Manager settings out of interest, maybe this is the reason.

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Sorry mate about the import problems.

 

I know the QA guy who is in charge testing the Autodesk interoperability stuff with 3dsmax (He sits about 10 feet away from me), and I know he'd be interested in your file. Can you share it with us?

 

Send me a private message and we can get in touch.

 

Thanks.

 

Chris Johnson

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