The_architect06 Posted December 8, 2006 Share Posted December 8, 2006 hi everyone.. am working on this project in my free time just to add it to my portfolio, i submitted a similar scene in the finished work gallery though it is not finished yet..here is an update for it..i changed the main building & am using Hdri Now.. am having a problem in lighting the area (shown in the picture ) ,& am having my vray light where the hdri is brightly lit ,i tried to increase the hdri multiplier or the vray light multiplier but it doesn't seem to affecting this area..i also tried gamma correction but this will affect my whole image & the other side will bee too luminous.. any help will be much appreciated Link to comment Share on other sites More sharing options...
martin walker Posted December 8, 2006 Share Posted December 8, 2006 are u using gamma correction within v-ray, or Max Preferences ? I seem to find it works better within Max Preferences Link to comment Share on other sites More sharing options...
ipxstudios Posted December 8, 2006 Share Posted December 8, 2006 try adjusting your gamma settings or the GI (indirect illumination) in your vray settings. Link to comment Share on other sites More sharing options...
alias_marks Posted December 8, 2006 Share Posted December 8, 2006 I would also play around with turning down your shadow density. I find usually somewhere between .6 and .8 is about right. You could also mess around with your secondary bounces intensity As far a gamma goes, a lot of times, people try and over compensate for gamma correction by increasing the light multipliers (bad idea). Maybe tone down your HDRI and scene light multipliers, and then play with gamma correction. looks like a fun piece, I hope it goes well, lata, DownTown MikeBrown Link to comment Share on other sites More sharing options...
lafiera Posted December 9, 2006 Share Posted December 9, 2006 you could also try increasing the dark multiplier in the color mapping section, this will ad luminance to the areas according with his darkness, i find very useful when i got stock in that same problem Link to comment Share on other sites More sharing options...
emiliolopez Posted December 9, 2006 Share Posted December 9, 2006 Yes, you should consider working in LWF with gamma correction. I like the roof tiles. Link to comment Share on other sites More sharing options...
The_architect06 Posted December 9, 2006 Author Share Posted December 9, 2006 thanx everyone for the help..i've made lots of changes depending on your comments,but too bad i can't post an update because i can't render the image..my max keeps crashing during the render (only this project),i can't figure it out why its crashing...i'll try to post an update asap...if i got lucky Link to comment Share on other sites More sharing options...
The_architect06 Posted December 9, 2006 Author Share Posted December 9, 2006 ok..here is the update...it rendered fine only when i changed the resolution ..i still need to work more onlighting & add some more details.. your comments plz Link to comment Share on other sites More sharing options...
Zeilveen Posted December 9, 2006 Share Posted December 9, 2006 Looks buch metter to me, light is overall brighter, maybe little to bright overall or clean in a way. If this is an old town it would be more worn down more broken stuff or worn out. Also there is no real subject to look at other than the house, put some trash cans down somewhere or a old american cadilac, or is that the same thing ow yeah the pole in the foreground its floating. Goodluck Ronald Link to comment Share on other sites More sharing options...
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