Claudio Branch Posted December 11, 2006 Share Posted December 11, 2006 Does anyone out there know if an object can have more than one pivot point simultaneously in Max? (The simplest example would be an individual bicycle chain link?) I need to animate a unique multi axis-vehicle with multiple segments along a spline, but I am unsure of how to do this with each segment (object) only having one pivot point. Any suggestions or relevant tutorial links appreciated! Link to comment Share on other sites More sharing options...
Koper Posted December 11, 2006 Share Posted December 11, 2006 do you want to have an object to be able to move/rotate along its own axis but at the same time be able to move along another objects axis. you can do this by using splineIk solver, check the max user refr. or tutorials Link to comment Share on other sites More sharing options...
Claudio Branch Posted December 11, 2006 Author Share Posted December 11, 2006 Yeah, I suppose that is about the same functionality I am looking for. I suppose I can constrain an object to a spline by its own pivot point and then use a pin (constraint?) to attach to the pivot point of a parent object? It's obviously a mechanical animation, but the user reference examples leave much to desire at times! Link to comment Share on other sites More sharing options...
Claudio Branch Posted December 12, 2006 Author Share Posted December 12, 2006 Koper, thanks for the strong tips. I have done a few mechanical animations, but alway by inelegant brute force! ...sounds really interesting and I will take a look at the links that you have provided. I have never even heard of "wire parameters" (but I find myself imagining an interface similiar to the Particle View for PF Source I suppose?). Link to comment Share on other sites More sharing options...
jvlive Posted December 12, 2006 Share Posted December 12, 2006 Thanks guys for reminding me i should learn this. Link to comment Share on other sites More sharing options...
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