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MR in max9: Arch+design Glass: No Alpha Channels


nisus
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What do you mean by

same mapping in the transparancy collor
I mean, what mapping?

 

Shadow shader could idd do it, but why do we need it... Arch+Design templates that don't work fine... damn! Like selling a car without wheels...

 

(other from this, I'm VERY impressed by the MR implemantation in max9)

 

rgds,

 

nisus

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You have it about a alfa channel so i think you are using a bitmap.

 

I am also verry happy with the new mr 3.5 an achi mat. It make it a lot easyer.

 

If you are not using a bitmap can jou show me a preview rendering on what is going wrong?

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Ok, it's pretty simple... I have a small scene with a balcony made out of glass and stainless steel (both arch+design presets). I have a daylight system and an MR Sky set up in my scene. When I render the image to a tif-file, the glass does not show up in the alpha of the final output image... and than the mystery began...

 

rgds,

 

nisUs

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