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House Interior :: WIP


mbr
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This is the current state of an interior I am working on.

 

I'd appreciate any comments or suggestions.

 

Note: The background will not be as it is here, but I am having some difficulty with the skydome and topo at the moment.

 

It's Max and Final Render Stage-1

 

Thanks.

 

test13_liv02.jpg

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Nice render.

You can use find edges so that the light doesn't leak like on the right top of the image, also, the room looks empty, there could be more objects in the shelves. The tv and the other equipament (dvd?) in looks ok, but i would use it far away from the camera, not so close. For something so close you can look in turbo squid for a more detailed model. There is a lot of color bleed in the scene, try to lower it. The railings (i guess thats metal) could recieve more shine (add a light exclusively for specular effects. In fr1 you have a multiplyer for the sky light, use it. The skylight has a great participation in lighting a room, in most cases, evem more than the sun being reflected. In case the skylight looks weird, use a rectangular light to simulate it (with some blue component). It take a lot of time to render but the result is very good. The table structure look all black, i cant say what it is (maybe chrome?). Add some daylight comming in fro the upper window, it might be interesting.

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mbr,

 

I like it. Did you just adjust the camera view by eye or is there underlying "golden mean" thing going on.

 

Only major thing imho, room seems a touch dark for so much exterior exposure with sun at a high angle of incidence. Maybe broader specular levels related to the reflected sunlight?

 

Minor- is there a back on the entertianment cabinet. Sequence?.. Set of Doors-Shelves-Set of Doors-Wall Space-Cabinet with wall space? No major problem, seems a little awkward with the radiosity leaking past the cabinet carcass / sides. It's barely worth mentioning but it did catch my attention.

 

I'm interested in the next evolution of the wip.

 

rgrds

WDA

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Thanks, great points.

 

Color bleed - I did notice it before, but haven't thought about, I'll lower it

Skylight - it's on at 1.0, default settings

Table - it's black wood, with no shine, so it really is supposed to look like that ;)

Objects - I am working on putting a few things in

Specular - there are actually 4 omnis for specular light, the louvers (I believe that's what you were refering to as rails? Or was it the TV?) are Cor-Ten steel, which is matte

 

View - It's more of a wip, with not much reasoning behind it. It's a long, narrow space, with the important things one the sides (the sliding cabinets and the glass). It's tough to get an asymmetrical view without compromising one side.

 

Victor - where is the FIND EDGES in fR? I am guessing that will eliminate the glow behind the TV? The settings are pretty low:

 

Sky: 1.0

Direct: 2.5

Omnis (5): .05

Omnis (specular) (4): .1

 

RH: 256

Min/Max: 50/7

 

The rest is default.

 

Thanks.

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Well, sorry for my bad english...

Actually its not find edges, its edge detection. Use it when you have no other option, like optimizing the file (eliminating overlaping geometry, etc.) cause it slows the render a little, but it works fine.

edge detection

 

Set a higher value of the specular omnis or the effect wont be noticed.

Rarely you will need to set a RH rays value higher than 128, always prefer to use the sampling values with absolute values (around 5cm / 7 for a final rendering, and 30cm / 15 for a preview. using the rectangular (to speed up, disable area speculars) light will help a lot in this case, you should give it a try. Let the light wash the room, man!!! ;);)

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JUST a Quick Test..

First imagen.

Bounces 2

Contrast and contrast range ( default )

Min radius 30 cm Max/min 15

Rest of the settings Default.

Materials standard..

filepush.asp?file=fr_test_room_06.jpg

 

Second imagen.

BOunces 2

Contrast and contrast range ( -30 / 20 )

Min radius 30 cm Max/min 15

Rest of the settings Default.

Materials standard..

filepush.asp?file=fr_test_room_05.jpg

 

As u see, the second imagen r the same, same settings same all. exept the contrast..

 

i hope this help..

 

Saludos!

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Here are the updates. Any more comments or suggestions would be appreciated.

 

The settings are:

 

RH: 256

Min/Max: 50/7

Contrast: -10%

Contrast Range: 10 (but it's only for hdri?)

Edge Detection: default (it doesn't look like it did anything??)

Skylight: 1.0

Direct: 2.5 (I think)

Omni Fills (4): .05

Omni Specular (8 or so): .25

 

filepush.asp?file=mk_interior08_C03.jpg

 

 

 

filepush.asp?file=mk_interior11_Liv02.jpg

 

I do have a question for the fR experts: Do you ever use a sky dome or an exterior topography, or RPC trees? Whenever I use any of these (unhide them and render) it erases all of the soft shadows, even when they are set to be excluded from the GI settings.

I've tried rendering it, locking the solution, and unhiding them but it makes the image almost completely black!!

 

I have not gotten any answers over at the fR board, except not to use sky domes (which stinks, as I use them all the time!). Any thoughts?

 

 

Thanks.

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Hey Markus,

How are you buddy? Is it cold up in CT yet? It's 80 degrees in Gainesville! :p

 

Crit:

 

How about some modelled edge chamfers to "pop" the edges of cabinets, window frames, and furniture for added realism. Also some blurry (or glossy - dunno what they'r ecalled in FR) reflections. Try adding a small noise bump to the ceilings and walls. Also I think turning down the amount of GI the wood floor / wood cabinets are contributing globally would make the room less "warm". I actually prefer the lighting in the 1st image up top. The 2nd set of images have too little contrast and seem "Viz4" washed out if you know what I mean. I like where the images are going though - middle of a sunny afternoon.

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Xavier,

 

Thanks. I am good, how about you? Yeah, weather stinks here. Raining/drizzly, about 40 - there is nothing good about that!

 

Thanks for the crit. I agree, a little too washed out. As for the bevels, well, to be honest, I usually do them where I think you'll notice (counter top is beveled), and I rarely notice a difference unless it's a very intentional bevel. I know the rule of thumb is to stick 'em in. I just added them to most things, we'll see how easy it is to see them ;) !

 

 

Any fR gurus have some tips for the blurry reflections? Believe it or not, they're on! The settings are : Blurry: 25 Samples: 4 Quality: 2. I have not had the chance to experiment.

 

Cheers.

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Hi M,

 

These images are getting really better.

Here are my comments

 

UPPER IMAGE (KITCHEN)

 

1- I Think the sky is a little "CG blue" (intense)

I would use a much brighter and less saturated one with some clouds.

 

2- The upper windows should let more light to wash the ceiling (as victor said before)

 

3- I don´t like much the trees you´re using. they seem too dark to me ( are they rpc?).I would let just the sky or maybe one of the tress.

But that´s my opinion. maybe you have some reasons to put them there.(client or site trees)

 

4- As Xavier said maybe you could try some soft bump on ceiling&walls, would give them some natural imperfections.(good trick XMEN)

 

5- I Like the mood, but in this image I think the sun is going too deep giving the geometry some confusing light & shadow.

 

6- Add some bowl (ease to do) or Teakettle at the

right of the image to fill the frontside

(maybe a knife over the kitchen table o some cook book will do the trick)

 

7- I would lie a bit and tear apart the kitchen table and main table from the left side to make the space between them seems more confort. in the second image they look more ample.

And this could help fill the first third of the image which seems a little empty of happenings.

I would also move more, the red chair to the left but take care with camera distortion

 

LOWER IMAGE (TV/ LIVING)

 

1- The horizont line seems too low.

 

2- The sound is great now,(exccellent as a matter of fact)

But I miss the speakers...

If you have time (if you do, sell some to me)you could add some TV & sound controlers and some dvd or book (hey, what about a book over the chair?)

Or you could add some portraits.

 

3- I would separate the two shelves and let the wall appear more between them. By the way...

something could happen in this space. Once I saw a magazine were the archithect hang the client´s mountain bike on the living wall. very hightech.

Of course it was "the" bike. :winkgrin:

 

Last, ufff...

 

Maybe you could pull the table closer to the living, to fill the space between it and the red chair.take care of camera distortion

 

Hope have helped.

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Tuninho- thanks for the ideas

 

1- I agree about the sky and I'll work on that. I first had a sky with clouds, but realized that in San Fran, it's pretty blue, so I axed it. I'll look into a compromise.

 

2- Without trying to fudge things too much, that's the amount of light that will be coming in. I'll see if I have time to mess with the skylight settings.

 

3- I'll try the bump, too

 

4- Yes *sigh* they are RPC. Really, though, the tress in the site photo I have are really close and really dark. I am going to just PS them in, if at all.

 

5- I'll look at the sun angle again. What I wanted to do was to cast the rays far enough in that they would add to the 3D effect of the room. I had them shallow at first and it looked a little boring.

 

6- I am thinking some wine glasses, maybe

 

7- I agree about the proportions of the room - too much missing between the dining table and the living area, but that's how my client has it, so it'll be up to her, really

 

Living Area:

 

1- Horizon may be a little low, but the house does site on a steeply sloping site, almost on a small mountain

 

2- Because this is supposed to be a minimal room, I am hesitant to add more 'things' without a real purpose. I was thinking about a medium sized plant, but I'll have to find one a good one

 

3- The shelving is pure specs. It's part of the house design and pretty strict, so those will have to stay.

 

 

Thanks for the crit. Great points and I am hoping I'll have time to address them all :)

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Ok, Ok,

 

Sorry for so many comments. I think most of them are a bit exagerated.

 

Don´t mind to let things as they are.

 

For the horizon topic maybe someone could explain better than me (Ernest / Jeff / Fran .....anybody)

But I guess that the horizon is always level with the camera (observator)

because the radius of earth is so big, you always see an horizontal line if you are at sea level( that´s why it´s called horizon)

 

Even if you are at everest, I think if look straith you will not see sky bellow your eyes level.

(Unless you are at a spaceship miles away from earth)

If you are in a mountain site, chances are you will see other mountains above eyes level.

Don´t confuse eyes level (camera or observator)with the direction you´re look at (target)

 

You can see this if you check show horizon in camera option. Then max will show you an horizontal line as if you are in sea level, no matter where your target is pointing to.

 

This is what I learn from school and perspective lessons, as far as I remember in my 40 years :ngelaugh: :ngelaugh:

But I may have missed some classes :ngesleep: :ngesleep: :ngesleep:

 

Let´s hear other opinions...

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