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Sunlight cast "weird problem"


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I have tried many times to simulate an interior scene with daylight illuminated entire room. But I wonder why lightscape do that some weird casting problem. I meant with casting on a plane of rock face with daylight, why it cast pure white not definitely look like just on the real world? All objects was modeled in Viz 4 and render with lightscape....But I thought it look a little flat to me.

Please needed your comment and some suggestion for achieving better result... :onfusedw:

 

http://www.cgarchitect.com/forum/filepush.asp?file=2ndposting.jpg

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I modeled the rockface with just a single plane in Viz 4. I thought you were right about making some bump mapping on that material in LS. I will try that idea later... :winkgrin:

After rendering final still images in LS, I usually make some color correction in Photoshop, maybe so much adjustment so my image look a little bit flat.

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