gdamaso88 Posted December 16, 2006 Share Posted December 16, 2006 does anyone know what preloading displacement mean? I've used a displacement map for a couple of textures and when I render it, it says "preloading displacement" in the rendering window, it then says "unloading geometry". This is the first time I've used grass as texture map vs. a displacement modifier on the geometry itself. I like the idea of the displacement map as texture, but this seems to slow my computer down a bit too. Also, on a side note viz crashes when I try to rendering a large image (3600 x 2700)? Any ideas? I think its related to the geometry. Link to comment Share on other sites More sharing options...
Christopher Nichols Posted December 16, 2006 Share Posted December 16, 2006 Displacement geometry is created in the rendering and it done dynamically so, it is able to swap memory as it renders, creates, and unloads geometry as more ram is needed. Link to comment Share on other sites More sharing options...
gdamaso88 Posted December 17, 2006 Author Share Posted December 17, 2006 so is there a way to avoid the large amounts of memory that this uses? and to keep it from crashing the program. Is there is a difference between 2d landscape discplacement and 3d displacement? and is there a difference in applying it as a modifier vs. applying it as a texture? I'm just trying to figure way around this to render a large image with the displacement I want. Thanks for your reply Christopher Link to comment Share on other sites More sharing options...
Christopher Nichols Posted December 17, 2006 Share Posted December 17, 2006 yes there is a difference. As always... the docs are a good place to start: http://www.spot3d.com/vray/help/150R1/displMod_params.htm Also the 2D mapping method keeps the displacement map in a precompiled state in memory. Large displacement maps can take a lot of RAM. It may be more efficient to use 3D mapping in that case, since it can recycle the memory used for the displaced geometry. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now