Jump to content

preloading discplacement?


gdamaso88
 Share

Recommended Posts

does anyone know what preloading displacement mean? I've used a displacement map for a couple of textures and when I render it, it says "preloading displacement" in the rendering window, it then says "unloading geometry". This is the first time I've used grass as texture map vs. a displacement modifier on the geometry itself. I like the idea of the displacement map as texture, but this seems to slow my computer down a bit too.

Also, on a side note viz crashes when I try to rendering a large image (3600 x 2700)? Any ideas? I think its related to the geometry.

Link to comment
Share on other sites

so is there a way to avoid the large amounts of memory that this uses? and to keep it from crashing the program.

 

Is there is a difference between 2d landscape discplacement and 3d displacement? and is there a difference in applying it as a modifier vs. applying it as a texture?

 

I'm just trying to figure way around this to render a large image with the displacement I want.

 

Thanks for your reply Christopher

Link to comment
Share on other sites

yes there is a difference. As always... the docs are a good place to start:

 

http://www.spot3d.com/vray/help/150R1/displMod_params.htm

 

Also the 2D mapping method keeps the displacement map in a precompiled state in memory. Large displacement maps can take a lot of RAM. It may be more efficient to use 3D mapping in that case, since it can recycle the memory used for the displaced geometry.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...