Marcelo Posted May 12, 2003 Share Posted May 12, 2003 Hello, I would like you take a look in this bedroom, that I made using Form-Z 3.8. I'd use a single point light (omni for the MAX users). Thanx for the attention. Link to comment Share on other sites More sharing options...
Chris_Mac Posted May 12, 2003 Share Posted May 12, 2003 Hi Marcelo, nice to see another FZ user here!! As far as the 3d is concerned your modelling seems pretty good. Your textures seem pretty good as well, but i think your image-mapped textures work a lot better than your procedural textures (e.g. the bedspread). I think you could afford to throw in a lot more lights to try and simulate some "lightbounce". Have a look at this tutorial (it's for 3Dstudio, but the principles still apply to FZ): Natural Lighting In terms of the image in general I'd have to say that it's not looking too good. I dont think the red stained wood and cream walls go too well together, and the patterns used on the bedspread and curtains aren't particularly seductive.... others might disagree though... Keep at it though - Form Z is a great tool with the best available modeller (IMHO), and can achieve some great results if used properly! Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted May 12, 2003 Share Posted May 12, 2003 If you have Radiosity version available, I would try that. From your post i am assuming you are using Renderzone. Folow chris's suggestions on how to start to fake bounced light. Even if it is dark outside, the single light in the room will bounce at least some light back into the nooks and crevices. My single biggest complaint abour Renderzone is it seems to blow out light colors faster than other rendering apps. The bright spot on the ceiling, the bright spot on the wall. Try adding pillows to the bed. Ditch all of Renderzone procedural textures, and only use maps. They work better in Z. I always encourage people to add a slight bevel to edges of wood. Even 1/16th of an inch will add a lot to your endtable, and casework. The curtains, bedspread and lamp look good. I am am little concrened about the view angle. It seems forced, and unatural. I know trhis is due some to the 'keep vertical lines straight' feature, but I think if you adjust the camera some it might feel more natural. Link to comment Share on other sites More sharing options...
Marcelo Posted May 15, 2003 Author Share Posted May 15, 2003 Thank You guys for the help. That tutorial is pretty good, and I'm working on it and working to make some changes in the model too. I'll keep you posted. Marcelo Cruz Vargas Link to comment Share on other sites More sharing options...
Jefferson Grigsby Posted May 26, 2003 Share Posted May 26, 2003 The cabinets seem out of scale, especially the handles. For some reaosn they seem Bulky and make the room look small. Maybe you could tweek the camera in such a way so they do not dominate the view. Link to comment Share on other sites More sharing options...
Marcelo Posted June 2, 2003 Author Share Posted June 2, 2003 Hi, I tryed to make some changes in the model. It's not complete yet (well, it's a WIP), but I would like your comments about the modelling, the textures, the lights and everything you can help. Chris_Mac, I used that lighting tutorial, it was very helpfull because I'm having some problems with the radiosity settings. Crazy Homeless Guy and Jefferson, thank you for the sugestions, I`m working on it. The details of the ceiling are not finished. But I think it's pretty better... See you later. Link to comment Share on other sites More sharing options...
xgarcia Posted June 2, 2003 Share Posted June 2, 2003 marcelo: For pete's sake - don't use formZ procedural textures. They are horrible. Just get yourself some tilable bitmap or jpeg textures. The guy who wrote the formz procedural textures should be flogged. Xavier Link to comment Share on other sites More sharing options...
Marcelo Posted June 2, 2003 Author Share Posted June 2, 2003 Xavier, Are you talking about that "textured" wall at the left of the picture? Well, it´s the only procedural texture in the scene, and it should be changed until I find some good bitmap. What about the others textures? Comments will be welcome... Link to comment Share on other sites More sharing options...
xgarcia Posted June 2, 2003 Share Posted June 2, 2003 Yes that's the one. Link to comment Share on other sites More sharing options...
Marcelo Posted June 3, 2003 Author Share Posted June 3, 2003 I'd made some changes in the model and in the lights, no Form-Z maps anymore. How is it? Link to comment Share on other sites More sharing options...
andymcnair Posted June 3, 2003 Share Posted June 3, 2003 Hi Marcelo, its looking a lot better. Check your material on the window frame - it seems rather blotchy, is it timber / aluminium? The lighting requires a little more attention - the floor seems to get lighter where it should be darker, i.e under the seat etc. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted June 3, 2003 Share Posted June 3, 2003 i am assuming you are using renderzone, and not radiosity. your lighting set up apperas to be a distnat light casting raytrace shadows through the window, and i am guessing a single point light with no shadow casting inside of the room. try making a couple of low intensity point lights that cast soft shadows, you will probably want to place above the bed or near the window. then turn down the intensity of your single point light that does not cast shadows so that the light level is balanced again. this should make the area under the bed a little darker than the area not under the bed, without making it go completely dark. anyway, i am just guessing on your lighting set up, so this may nto work. ts. Link to comment Share on other sites More sharing options...
Marcelo Posted June 5, 2003 Author Share Posted June 5, 2003 Hello, I've made some changes in the lighting... Well, there's some problems with Form-Z I can't resolve: I can't exclude any object from receiving light just like it's possible in MAX (according the tutorial)... So, I've tryed to follow the suggestions posted here. The window frame is an aluminium, but I'm not satisfied with the result I'm posting now... How can I make a realistic aluminium window frame?? Thank you for the attention. Link to comment Share on other sites More sharing options...
Marcelo Posted June 12, 2003 Author Share Posted June 12, 2003 Here is a new update. I think I'm finishing it. :winkgrin: I changed the camera view because it was distorting some elements in composition. And corrected the lighting. Please tell me your impressions. Link to comment Share on other sites More sharing options...
Tango Posted June 12, 2003 Share Posted June 12, 2003 Oi Marcelo, tudo bom? Now looks a LOT better to me. Better angle, better light, ....nice work. I don't work with FormZ so unfortunately I can help you improve your settings. Congratulations and hope to see more soon! Link to comment Share on other sites More sharing options...
Wilson Iwazawa Posted June 12, 2003 Share Posted June 12, 2003 hey MaRcelo i see great advance on your renderings, you have learned to be less lazy... by the way i´ve recognized some of your furniture :???: :???: two major points: add more lightning (not lights) to your scene...its so dark The texture of canvas (on the bed) is tiling so much, fix it using the offset filter (photoshop) plus the clone stamp... And at last but not least, a personal advice: leave the "Form-zebra" and learn max, do not be so lazy!! Link to comment Share on other sites More sharing options...
Chris_Mac Posted June 13, 2003 Share Posted June 13, 2003 And at last but not least, a personal advice: leave the "Form-zebra" and learn max, do not be so lazy!! I'm not quite sure what you mean by this Uirsu..... while I'm not the biggest fan of form Z at the moment (check the Form Z thread if you dont believe me) I dont think that moving to Max is going to make Marcelo any better a 3d artist. In the last five or six years using 3d, I've found that no matter what software is used the same skills and techniques apply.... bad cg is common all over the web and is produced on many different software packages - same goes for good cg. What I think is important is that this thread has shown that Marcelo is making genuine progress in his work... This is probably down to the help and advice given to him by users of MANY 3d packages - not just Form Z. Nice work Marcelo - still, try and get some more light in your room... it still looks too dark. [ June 14, 2003, 05:35 AM: Message edited by: Chris_Mac ] Link to comment Share on other sites More sharing options...
Marcelo Posted June 13, 2003 Author Share Posted June 13, 2003 Thank you guys for the attention, - Thank you, Tango, I'm doing the best I can to be a good CG artist, I think I'm advancing satisfactorily; - My friend Uirsu, I thank your help, but what do you mean about my furniture? I'm not lazy, man, I just keep working a lot, and CG is just my side-work: I'm not being payed for it. That's the reason which I delay to post here my advances... About the software I use, I think I can do great works with it, but it's not a reason to don't try Max... - Chris_Mac, thank you for your words. I'm really impressed with how could I advance so quickly. That's the reason I thank you all for the precious help. Just one question: who's Rafaello?? :???: About the suggestions, I keep working, and will post soon. Link to comment Share on other sites More sharing options...
Frosty Posted June 13, 2003 Share Posted June 13, 2003 Huge improvement Marcelo! You should be proud of your advancement. In regards to the tiling problen on the bed and foot stool. A simpler remedy is to simply slide the texture up so the seam is in a less obvious place. I think your walls are quite good now. Your lighting is leaps and bounds ahead of where it was. In my opinion its quites good for FormZ. Chris-mac is about the only person I've seen pull off a great rendering with it and I've been a fan, user and teacher of FormZ for 6 years. I suggest you look into the "custom" lights it offers. You should be able to do custom falloff gradients with them and eliminate some of your hot spot issues. Link to comment Share on other sites More sharing options...
Wilson Iwazawa Posted June 13, 2003 Share Posted June 13, 2003 Chris_mac I study architecture (MaRcelo classmate), and my first steps with 3d were with Form-z too (you can confirm by reading one post where everybody showed their first works) In one year, i´d made some advances, but always thinking this software as a bit restrictive. And, by the need of work i had to learn MAX... Here, in Brazil, is very dificult to find others with very good work with form-z, but with Max, it was more simple, i had much more help Because of this i aways told MaRcelo to go by the same way....to me it was good. I believe that our greatest software is the brain but there are some conditions that we have to accept. Hugs Link to comment Share on other sites More sharing options...
Richard McCarthy Posted June 14, 2003 Share Posted June 14, 2003 I must disagree.. A rubbish XSI rendering is still better than a rubbish 3DSMAX rendering.... just kidding The form-Z rendering seems to remind me of MAX 3.1 scanline render + Fakeosity. Lots of hot spot light points... and since I am not a user of Form-Z so I don't know if that's natural artifact. You need to tone down your light spots and increase the ambient lighting. (as in increase number of ambient lights each with little lighting value.. compare to just having ONE ambient light with LARGE lighting value) But honestly, I recommend you guys to use Lightscape. I heard Form-Z is the best modeler for Lightscape and export to Lightscape perfectly (de-triangulated mesh) I am really itching to try it out... -RM Originally posted by Chris_Mac: quote: And at last but not least, a personal advice: leave the "Form-zebra" and learn max, do not be so lazy!! I'm not quite sure what you mean by this Uirsu..... while I'm not the biggest fan of form Z at the moment (check the Form Z thread if you dont believe me) I dont think that moving to Max is going to make Marcelo any better a 3d artist. In the last five or six years using 3d, I've found that no matter what software is used the same skills and techniques apply.... bad cg is common all over the web and is produced on many different software packages - same goes for good cg. Link to comment Share on other sites More sharing options...
Marcelo Posted June 16, 2003 Author Share Posted June 16, 2003 Thank you again, Please check it: more light, no tiled texture map (on the bed). Now I'm working on the pillows. I need some help with the window frame. It looks very unreal, does anybody know how to make/create a realistic aluminium texture map?? Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted June 16, 2003 Share Posted June 16, 2003 i don't think the aluminum looks bad. the wood texture on the night stand, and shelves to the left bother me more. maybe divide the pieces up, and rotate the grain so it is going the proper direction on the verticals. Link to comment Share on other sites More sharing options...
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