Jump to content

flooring problem


shangriladida
 Share

Recommended Posts

hi all,

 

There seems to be problems for my flooring. I wanted to use tiling for the floors, but it didnt come up, instead it appears flat. I used sketchup for my modellings, then open studio for the materials.

 

Does it have to do with UV? Shud i edit the images in PS? but what to edit? what shud i do? At my first render, i used an image of a single panel from the tiles, and hoping that when it renders, theyll tile it up for me. and boy~ they did...unfortunetly, the tiles were too small!!

 

1 more...Ive assembled all mxm materials from the gallery. Does drag and drop materials from outside studio folder help?

 

I need help...thanks!

 

modelling:skp

mock texturing: skp

final texturing: maxwell studio

render time: 60 mins (still annoyed by the grains though)

 

-sham-

http://www.shamsulnashriqworks.hatesit.com

Link to comment
Share on other sites

First possible problem.

 

If you model in SketchUp and bring over to max, then sometimes your normals are facing the wrong way, so what you need to do is select the floor, then apply a 'normal' modifier. This will flip your normals to face upward so the tiles should show up.

 

 

Secondly.

 

If your tiles are too small, you can apply a 'UVW map' modiefier and scale your map on gizmo level to the correct size, or you can type in the tiling manually in your material settings. e.g Tiling 300 x 180 or however many tiles you need.

 

 

I model in SketchUp quite often aswell coz my job requires it, and Ive noticed all sorts of weird things when bringing it into max. Have you noticed that you cannot group objects in max, and when you select a bunch of objects and try to rotate them they just go all over the show in different directions, resetting the pivots doesnt help. Does anyone have some advice regarding this phenomenon?

Link to comment
Share on other sites

If your using Maxwell through 3D Studio then you have to apply a "UVW map" modifier to any object your trying to assign a Maxwell material to if it has a map in it. The Maxwell plugin is translating the Max geometry over to the Maxwell engine but it needs the UVW map information in order to size the map correctly.

Link to comment
Share on other sites

  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...