cakewalkr7 Posted December 22, 2006 Share Posted December 22, 2006 I am trying to create a casing to go around my spiral staircase that I created. I have been able to create the sides, but I can't figure out how to create the floor surface for it. Right now, it's just an extruded editable spline. Anyone have any ideas (from the attached picture)? Thanks. Link to comment Share on other sites More sharing options...
ipxstudios Posted December 22, 2006 Share Posted December 22, 2006 here's a neat plugin for Max that might do it. http://www.itoosoft.com/english/menu.php?id=clone Link to comment Share on other sites More sharing options...
cakewalkr7 Posted December 22, 2006 Author Share Posted December 22, 2006 I'm sorry if that was confusing. Actually, I already modeled the stairs themselves with the array tool. Although I like the ability of this plugin to be able to edit the instances scale, position, etc after they're placed, there seems to be a bug with it. When I tried to create the stairs with it and had them rotate around a central point, by the time I got to 180 degrees rotation, I had a few inches of gap between each piece where the first ones started tight against each other. Anyway, after walking away from this for awhile, I realized that since I had the splines for the bottom of the casing, all I should need to do is just use the bottom 2 splines and connect them to make basically a twisted rectangle. Then apply an extrude modifier. I tried that and it somewhat worked. As you can see from the image, it seems I'm having a problem with my normals. I've tried flipping them, toggling backface cull but I still can't get them to show up on both sides. The only way that I can seem to get it to show up on both sides is to create a new material and check the 2-sided option. I guess that will work in the end since I'll be applying a material anyway... but I'm just curious as to why it isn't working the way I expected. Thanks. Link to comment Share on other sites More sharing options...
maryam Posted December 23, 2006 Share Posted December 23, 2006 you can also add shell modifier to your model.to see the polygons. Link to comment Share on other sites More sharing options...
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