AJLynn Posted January 1, 2007 Share Posted January 1, 2007 What with so many people here learning mental ray, I thought it would be good to share some resources. To get things started, here are the floor tiles I'm using in the lobby of a building we're designing, using only procedurals. They're meant to be mapped so they come out as 12" square tiles. I didn't end up using any AO, but that would be an option depending on the lighting. Link to comment Share on other sites More sharing options...
vizwhiz Posted January 1, 2007 Share Posted January 1, 2007 Andrew This is great are There any benchmark scenes for max9 mr 3.5 To play around with? i found a japanese Tutorial at Treddi.com for MR but it is maya specific just wondering if we could do somekind of unchallenge or just render The same image and compare A&D mtls and lighting/FG & AO Techniques i just upgraded To max9 from viz(since 3) so i have everything To learn about mental ray from what i am reading max9 mr 3.5 is substantially improved (different) from The previous releases ** i keep bugging Jeff Patton for his (upcoming) mr DVD, i am still impatiently still waiting, holding my breath on That Thanks for The materials mat.file mental randy Link to comment Share on other sites More sharing options...
AJLynn Posted January 1, 2007 Author Share Posted January 1, 2007 I saw a thread on test scenes on another forum a while back, but not architecture specific. I'll have another look around, but if you have anything in mind... Link to comment Share on other sites More sharing options...
vizwhiz Posted January 2, 2007 Share Posted January 2, 2007 AJ here is one link To Treddi.com but maya mr i Think http://www.treddi.com/forum/index.php?showtopic=8436 look here for The max/3ds scene download 1.1 Light choosing and positioning First of all you have to download the tutorial scene. It’s available in these formats: .obj .mb .3ds The direct link is: http://www.treddi.com/upload/tutorial/dagon_mentalray/tut_jap_3ds.zip but This is pre-max9 pre-mental ray 3.5, however i guess everything all scenes are pre-max9 mr 3.5 ** maybe we can just start something To work with i have been working over The max9 Interior Tutorial which i dont Think is To scale either That or it is in metric any Imperial unit scenes would be really great To work on just an Idea Thanks randy Link to comment Share on other sites More sharing options...
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