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save the glossy reflection ?


designerdisaster
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hi everybody,

 

i have a problem when computing GI in Distributed rendering mode

there are some lighter and darker buckets ramdomly in my final output

I'm sure that the problem come from the interpolation of glossy reflections

i want to know if there is a way to save the calcul of glossy ref

it can maby help me

 

please help me

 

cheers

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IR map is computed in single frame mode :(

 

i'm sure (not totaly) that glossy effects causes the prob because if i uncheck glossy effects in the global switch roll-out, all is ok.

 

i often use intepolation check-box in vray-mat, it's faster to render than the default mode for glossy refl/refr...

 

True but the interpolation check box can look really bad in animation. You can't really use it for that.

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