designerdisaster Posted January 2, 2007 Share Posted January 2, 2007 hi everybody, i have a problem when computing GI in Distributed rendering mode there are some lighter and darker buckets ramdomly in my final output I'm sure that the problem come from the interpolation of glossy reflections i want to know if there is a way to save the calcul of glossy ref it can maby help me please help me cheers Link to comment Share on other sites More sharing options...
Christopher Nichols Posted January 2, 2007 Share Posted January 2, 2007 Specular light cannot be baked... Sorry. Link to comment Share on other sites More sharing options...
Tim Saunders Posted January 2, 2007 Share Posted January 2, 2007 Are you sure the glossies are causing the problem? Do you have it in single fram or bucket mode for the irr map? This is a common problem with bucket mode. I think this is the answer to your previous thread too. Link to comment Share on other sites More sharing options...
designerdisaster Posted January 2, 2007 Author Share Posted January 2, 2007 IR map is computed in single frame mode i'm sure (not totaly) that glossy effects causes the prob because if i uncheck glossy effects in the global switch roll-out, all is ok. i often use intepolation check-box in vray-mat, it's faster to render than the default mode for glossy refl/refr... Link to comment Share on other sites More sharing options...
Christopher Nichols Posted January 3, 2007 Share Posted January 3, 2007 IR map is computed in single frame mode i'm sure (not totaly) that glossy effects causes the prob because if i uncheck glossy effects in the global switch roll-out, all is ok. i often use intepolation check-box in vray-mat, it's faster to render than the default mode for glossy refl/refr... True but the interpolation check box can look really bad in animation. You can't really use it for that. Link to comment Share on other sites More sharing options...
designerdisaster Posted January 3, 2007 Author Share Posted January 3, 2007 hi ok try to render a still image thus i think it's good to use this option(use interpolation) i've found on vray info an interesting topic about the "use current pass samples" they said that it's in the advanced options of irmap rollout i don't find it does anybody know this option? Link to comment Share on other sites More sharing options...
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