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Help on a Waterfall


Zortea
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I'd go for the subdivision method. Here is a very quick example, hardly refined, but took me literally seconds to make.

 

http://www.pharp.com/phtest/falls01.jpg

 

http://www.pharp.com/phtest/falls02.jpg

 

I think the "splash" from the falls would be more tricky than the falling water itself, I think I'd be tempted to subdivide the pool surface or use some displacement on it. Possibly easier to fudge the splash with your image editor.

Either way, good luck.

 

Rob.

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Basically, I positioned a plane in the wall slot then swept the plane to scribe the waterfall arc.

I used a knife tool to add some divisions along the length of the object and then switched to Sub-patches, (Subdivision surfaces). This just "softens" the basic volume. I added some jitter to object points to break up the uniform divisions.

The surface is a just up bump-map with Mutli-fractal Perlin noise.

 

 

As for Pharp's. Well, they are as you see them :)

http://www.pharp.com/phtest/beach02.jpg

 

Rob.

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