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imported 3ds file gizmos not centered


mfured20
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hi guys

 

i have been using max for a over a year, and i really should know this by now, but apparently not... i have been importing 3ds files recently, and when they come in, the gizmo is not centered onto the object. how can i move it back to be centered on the object itself?

 

i tend to import things from formz [formz has an export 3ds by layer that i really like] and when the layer comes in, the gizmos for all the objects are centered like it would be if i had all the objects selected, even if they are not.

 

i self taught max, mosly, and i never really learned how to fix this. im sure it simple, but can anyone help me out? thanks in advance!

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Yo fellow Denver-ite! Not to many of us out here :cool:

 

It's under the Heirarchy tab (big box with 3 boxes below it) > Pivot >Affect Pivot Only > Center to Object

 

wish this was a little easier like maya or blender. I had the same question a couple months into learning max.

 

DownTown MikeBrown

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