Tim Saunders Posted January 4, 2007 Share Posted January 4, 2007 I was struggling to get my glass material looking right for this lamp which is the main body portion of the lamp. I typically use multi/sub-object materials when I have multiple materials on one "object" such as a lamp or a piece of furniture. Finally, I copied the material from the "m.s.o." material into it's own material, and applied it to the glass portions of the lamp and it rendered fine. The attached image shows the left one with the seperate glass material, and the one on the right with the m.s.o. material with the propper material id used on the material modifier. See the material that is supposed to be glass, is black, not transparent. I got that as soon as I added any refraction while the material was within the m.s.o. material. Is anyone aware of any bugs regarding the issue? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted January 5, 2007 Share Posted January 5, 2007 I remember there was a problem regarding glass and M.S.O. materials. Don't remember exactly why, but they kindda don't work together. Stick to the "lots of materials" approach instead, Tim. Link to comment Share on other sites More sharing options...
mooney102 Posted January 5, 2007 Share Posted January 5, 2007 Here is the link http://www.cgarchitect.com/vb/20653-glass-wont-affect-shadows-correctly-mutli-sub-objects.html?highlight=multi+object+glass Link to comment Share on other sites More sharing options...
Tim Saunders Posted January 5, 2007 Author Share Posted January 5, 2007 Rick's theory works sometimes, but I cam becomming more and more reliant on vray proxies llt he time, which require mso mats. Tanks for the thread link Brian. Glad there is a work around while still keeping a mso material. Link to comment Share on other sites More sharing options...
Thablanch Posted January 9, 2007 Share Posted January 9, 2007 There is a bug in 1.5 for refraction in a sub-object material... It is a known issue.. Use the very same mat. in a regular way, ( alone, not sub-object) and it is going to work no problem Link to comment Share on other sites More sharing options...
Tim Saunders Posted January 9, 2007 Author Share Posted January 9, 2007 Ya, but if you want vray proxies in your scene, you have to use a mso material. Mooney posted the link with the work around solution. It works great! Link to comment Share on other sites More sharing options...
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