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Multi/Sub-Object Material + Refraction


Tim Saunders
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I was struggling to get my glass material looking right for this lamp which is the main body portion of the lamp. I typically use multi/sub-object materials when I have multiple materials on one "object" such as a lamp or a piece of furniture. Finally, I copied the material from the "m.s.o." material into it's own material, and applied it to the glass portions of the lamp and it rendered fine. The attached image shows the left one with the seperate glass material, and the one on the right with the m.s.o. material with the propper material id used on the material modifier. See the material that is supposed to be glass, is black, not transparent. I got that as soon as I added any refraction while the material was within the m.s.o. material. Is anyone aware of any bugs regarding the issue?

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