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I'm new n need help


Devina
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Hi everyone.. I'm still student at the moment.. n using Maya as the main software..

 

Recently I'm really interested in Architecture compare to any other (animation, compositing, dynamics, etc)

 

But I have a really weak lighting skill.. can anyone help me to give suggestion what sort of lighting should I use for Archictectural houses??

 

I use Mental Ray.. but seem not as nice as everyone else I've seen...

 

And also I would like to know what kind of lighting to people use for real footage?? for example in Lord of Rings (Hobbit's house) it looks so Real..

 

THanks a lot for everyone help...:)

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Hi Devina

What you have to bear in mind with architectural lighting and rendering is that it is VERY advanced. It's not something you can pick up easily as there's a lot involved but tutorials and forums are very helpful.

 

There's not much Maya input here as it's mainly Max and VRay but there are some great Mental Ray users too. Maya specific forums will have loads of info for you and you can also learn a ton of non software specific stuff here.

 

Do a search for Mental Ray in the grey box above.

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hey guys thanks so much for your help..

I just realised that most of architecture use 3D max rather than MAYA.. is there any reason??? is it easier to use or just better for architecure??

 

What about Archicad??? I heard it's the most used software at the moment in architecture industry.. is it???

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Max is far better for numerous reasons. It's interface and commands are more condusive to our type of work but more importantly, it is completely integrated with other Autodesk products like AutoCAD, ADT, or Revit. 95% of the projects i have worked on started with AutoCAD linework, and even the few that started with hand written architectural drawings, we scanned and traced in AutoCAD. AutoCAD is far better for creating linework for so many reasons.

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Back to your lighting question. I think that recently the different render engines (such as MR & VR)have taken a much bigger role of also being the light simulator, but using them correctly requires the user to know how light works in the real life, and then still some struggle to get the right lighting.

 

You say that you'r still a student so I would suggest that you also look into photography, as it is the best tool to learn how light works. (even if you just become an assistant of a photographer)

 

Then before you take on a render engine to do it for you first try to light a big complex scene with basic lights, my first one had about 250 different lights to acheive different GI effects

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even MAYA is good for architecture..I hav been using maya and mr for my renderings. If ur a maya user try getting the best result out of it..switching into a different software suddenly will be a headache for u.

 

http://www.mymentalray.com check out this forum..there are lot of tips n tutorials for MR...its a cool site..mail me for further help..i will do the max i can...

 

my id is prashanth@waterlemon.co.in (waterlemon.co.in) this is my site..see some of my renderings there..all done with maya and mr...

 

cheers..

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Max is far better for numerous reasons.

 

Not necessarily. I agree that it is more tightly integrated with Autodesk products but one only need to look as far as Lemog's amazing effort on the recreation of the 1900 worlds fair to see what can be done in Maya architecturally. If someone were to be starting from scratch and learning their first 3D rendering program I would probably recommend Max, but If one is already comfy with Maya, there would be no reason to not do Architectural rendering with that.

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here comes another war :D

hehehe (joking, its how they usually start) hehe

 

 

 

I agree with BRIAN!!!:D

 

 

war is always fun....he he not in real life but in animation!!

 

even in agree with brian...anything tht can be done in max can also be done in maya....

 

autocad drawings can be converted into .3ds format and can be imported into maya very neatly..i hav been doing like tht

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Thanks everyone for all your help...

 

I will try my best to learn Maya.. coz even my teacher said to me that Maya has everything that Max has.. so yeah :D

 

But I will also try to learn Cad.. coz it's really important..

 

for the lighting.. I just can't be bothered to do another course of photography :p I'd rather ask someone who really into lighting :)

 

But do you guys mind to be my mentor for architect???

do you have MSN??? so I can add you guys and ask questions :p

 

Thanks...

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Heya Devina

 

I agree with Brian, tuts are always a way to get a good grounding.

Also looking at real world stuf like how real light works and all that lot.

With devoloping our training we looked into all that and its amazing how much that helps.

 

As for programs ill give you a totaly unbiased answer and say it dont matter, I've seen great art produced with all.

An artist merly uses the tool to create the art, its what the art looks like at the end that matters, so wich ever you feel the most comfortable with!

 

For example I use Max because basicly i started with it, and i feel it has the cleanest easy to use interface, plus a lot of great features....now if you hate the way it looks, then thats not goin to help YOUR productivity.

 

As said before Gnomon do good maya training, also CGAcadamy do good training although be it using Max.

And I'll resist the urge to do a shameles plug for our mental ray training :p

 

Hope this helps

 

Joel

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hi there,

i used maya & mental ray for arch viz for approx 5 years. the last year or so, i was trapped by deadlines, and i was terrified to make the switch to a new software package during a project. finally i broke down and did it. even not having a clue what i was doing, the project went faster and with less headaches in Max & vray than in maya. Max is enjoyable, logical AND FAR BETTER SUITED for arch viz. don't even bother with maya if arch viz is what you want to do. i am able to accomplish in a matter of a few weeks what would take months in maya. on the bright side, i was forced to learn alot about photoshop and matte painting, (as well as memorize ever gnomon dvd ever made) to compensate. take it from me, Max & Vray is undoubtedly the way to go! 100% !!!!!!!!!!!!!!!!!!!!!

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**one more very important note** there are TONS more resources for learning & support in arch viz max & vray than you could ever hope to find in maya. one of the greatest resources i have found is "the vizualization insider" an in-depth weekly tutorial/ information series, written by Brian Smith, author of 3dsMax Architectural Visualization. The series is located on cgarchitect.com, and can easy be found by following the links from the home page. I also believe he offering an online course now too. you might want to check that out too! good luck :)

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hey guys.. I tried to use mental ray for my project rite..

What sort of light is good for outdoor scene??

 

I used directional light for the sun, and Final Gather and GI...

But there is like a color bleach for the object I'm not sure why... the red is just too red and etc...

 

Can u help me out please??

 

Thanks all !!!

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Maybe you can post the image in WIP section. there will always be someone there to comment and help you out. just paste your render and setting.

 

Maya is as good as max / every other modelling software. One only need to look into the finished work section here to see that quality of software is only as good as the hands that operates them.

 

If you are into architecture, you will find sketchup easier to master.

Archicad / ADT is more used because of it's BIM capability. It should make documentation process easier. not for conceptual stage.

For 2d documentation, autocad and microstation, is still the general option.

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