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Vray Displacement NON Perpendicular


SunGlare
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Hello,

 

Anyone could help me with this material?

The roof tiles presented below are generated by VrayMaterial;Displace ,

I wonder:

can I force them to "grow" perpendicularly from surface?

 

I know if would jump to modifier;VrayDisplacemet

it would fix that.

 

But I would really like to keep this im .mat file.

 

It is such a time saver... when it work properly.

 

Thank You.

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And also it changes strenght of displace, if objects are not square proportions eq. long&narrow.

 

Pic below shows two boxes

one long n narrow 25x250,

one square 25x25.

 

same material with disp map,

same UVW planar 30x30 mapping.

 

Whats going on?

 

Any clues how to control that over many, many different roofs?

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Tom,

displacement is based on geometry (as you mentioned above). From my experience, using material displacement is not a good choice. Compared to the modifier, it lacks control. The best way to do what you want (displacement over different objects/roofs) is to use the modifier instead of the material.

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Thanks a Lot, I really appreciate it.

 

I'm sorry that I've broke forum rules by posting this post on general discussion.

 

 

Correct me if I'm wrong:

A.
If there are only 2 faces on the polygon, there would be 2 normals per polygon. True?

B.
If so why the displacement bends ant the cornes like vraydispmod, when models provided above have only two faces per polygon = 2 normals. Is it Interpolated?

C.
Chistopher, how did You tested, did You
maped normals
, or edit them manually per face, to proove it? I wold like to know. Thank You.

D.
And finally why displacement in the second image jumps up so much, feel like it compensating the overall perimeter of the object/face. Any statements about this issue?

The raeson I want to stay with material, it's because its easier to apply to the models I will work with(cone shape tower roof).

 

Thank You for Your response. A lot.

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