innerdream Posted January 8, 2007 Share Posted January 8, 2007 Hello - I want to make some drapes for my scene which you can see in the WIP forum. Does anyone know of a tutorial? By the way I'm a newb and only have 2 days left on the 3d Max demo trial. Thanks! Link to comment Share on other sites More sharing options...
cakewalkr7 Posted January 8, 2007 Share Posted January 8, 2007 I ran into the same question a few weeks ago and couldn't find a good tutorial on it. I only found one and it used reactor and wind to create the curtain. Here's what I ended up doing (from memory, so hopefully I remember it all:). 1. Create a plane with plenty of subdivisions. 2. Convert it to an editable poly, go to top view and select random vertices. You want to make sure that when you're selecting, you're getting all of them from top to bottom. 3. Pull those vertices back a bit so you have kind of a zig zag pattern. 4. I used some kind of smoother then like a mesh smooth or turbo smooth, can't remember for sure. 5. Finally, I added an FFD box with about 8 horizontal and vertical control points. From there I just started pulling in the points toward one side to create where the curtain would be held back. Hope that helps. I'll try to find the file when I get home and double check to make sure that's all correct. Oh, one thing that drove me nuts and took me awhile to figure out was that in the ffd modifier, it seems to only affect vertices you've selected earlier in your editable poly. So, in order for it to affect all of them, go to vertex mode and select all vertices. Link to comment Share on other sites More sharing options...
innerdream Posted January 8, 2007 Author Share Posted January 8, 2007 I ran into the same question a few weeks ago and couldn't find a good tutorial on it. I only found one and it used reactor and wind to create the curtain. Here's what I ended up doing (from memory, so hopefully I remember it all:). 1. Create a plane with plenty of subdivisions. 2. Convert it to an editable poly, go to top view and select random vertices. You want to make sure that when you're selecting, you're getting all of them from top to bottom. 3. Pull those vertices back a bit so you have kind of a zig zag pattern. 4. I used some kind of smoother then like a mesh smooth or turbo smooth, can't remember for sure. 5. Finally, I added an FFD box with about 8 horizontal and vertical control points. From there I just started pulling in the points toward one side to create where the curtain would be held back. Hope that helps. I'll try to find the file when I get home and double check to make sure that's all correct. Oh, one thing that drove me nuts and took me awhile to figure out was that in the ffd modifier, it seems to only affect vertices you've selected earlier in your editable poly. So, in order for it to affect all of them, go to vertex mode and select all vertices. Thanks! That might be too advanced for me but hey that's how you learn! It might give some good ideas too. Link to comment Share on other sites More sharing options...
Msamir Posted January 8, 2007 Share Posted January 8, 2007 Hope this helps LINK Link to comment Share on other sites More sharing options...
innerdream Posted January 9, 2007 Author Share Posted January 9, 2007 Hope this helps LINK Cool! Thank you. Link to comment Share on other sites More sharing options...
jccloutier Posted January 9, 2007 Share Posted January 9, 2007 I'm having trouble geting curtains for my model. Any suggestions? Link to comment Share on other sites More sharing options...
Andrew1 Posted January 9, 2007 Share Posted January 9, 2007 LOL is that Jason from Friday the 13th ? For your curtains use editable patch or poly ither one will work, and follow what innerdream explained above, moving vertices in top view in and out. Please animate this scene with Jason behind the window LOL;) Cheers ! Link to comment Share on other sites More sharing options...
Horhe Posted January 9, 2007 Share Posted January 9, 2007 Nah, look more like whats his name from texas chainsaw massacre - anyway why do you want to hide him behind curtains???????? Whats all that about?? :D Link to comment Share on other sites More sharing options...
thatch Posted January 9, 2007 Share Posted January 9, 2007 Try the cloth modifier in max, its simple and quick to use with loads of presets for different types of cloth. You could create a plane then let the simulation add all the detail. There is plenty of info in the help files. Link to comment Share on other sites More sharing options...
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