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Curtains/drapes in 3d Max


innerdream
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I ran into the same question a few weeks ago and couldn't find a good tutorial on it. I only found one and it used reactor and wind to create the curtain. Here's what I ended up doing (from memory, so hopefully I remember it all:).

 

1. Create a plane with plenty of subdivisions.

2. Convert it to an editable poly, go to top view and select random vertices. You want to make sure that when you're selecting, you're getting all of them from top to bottom.

3. Pull those vertices back a bit so you have kind of a zig zag pattern.

4. I used some kind of smoother then like a mesh smooth or turbo smooth, can't remember for sure.

5. Finally, I added an FFD box with about 8 horizontal and vertical control points. From there I just started pulling in the points toward one side to create where the curtain would be held back.

 

Hope that helps. I'll try to find the file when I get home and double check to make sure that's all correct. Oh, one thing that drove me nuts and took me awhile to figure out was that in the ffd modifier, it seems to only affect vertices you've selected earlier in your editable poly. So, in order for it to affect all of them, go to vertex mode and select all vertices.

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I ran into the same question a few weeks ago and couldn't find a good tutorial on it. I only found one and it used reactor and wind to create the curtain. Here's what I ended up doing (from memory, so hopefully I remember it all:).

 

1. Create a plane with plenty of subdivisions.

2. Convert it to an editable poly, go to top view and select random vertices. You want to make sure that when you're selecting, you're getting all of them from top to bottom.

3. Pull those vertices back a bit so you have kind of a zig zag pattern.

4. I used some kind of smoother then like a mesh smooth or turbo smooth, can't remember for sure.

5. Finally, I added an FFD box with about 8 horizontal and vertical control points. From there I just started pulling in the points toward one side to create where the curtain would be held back.

 

Hope that helps. I'll try to find the file when I get home and double check to make sure that's all correct. Oh, one thing that drove me nuts and took me awhile to figure out was that in the ffd modifier, it seems to only affect vertices you've selected earlier in your editable poly. So, in order for it to affect all of them, go to vertex mode and select all vertices.

 

Thanks! That might be too advanced for me but hey that's how you learn! It might give some good ideas too.

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LOL is that Jason from Friday the 13th ? :p

For your curtains use editable patch or poly ither one will work,

and follow what innerdream explained above, moving vertices in top view in and out.

 

Please animate this scene with Jason behind the window LOL;)

 

Cheers !

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