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Shopping Plaza


stylEmon
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Hey all,

I am working on a stylized render. It was only supposed to be for massing, then transformed into a hand render. I guess they liked the direction the 3d was taking so here's what I ended up with. I looked at hand sketeches from another artist in the firm and tried to digitize his style.

 

I will beef up the FG and shadow rays in a later render.

 

What do you think?

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i use mental ray. thanks for the comments.

 

I would like to work on the sky a little more, but not for realism, maybe more dream-like since the scene isnt realistic to begin with. I dont know why the flowers in the Foreground are rendering like that. The image looks nice in Maya its slef, but get fuzzy once rendered...maybe I should turn off the ambience?!..?

 

here's an update

PS working on the glow right now

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i use mental ray. thanks for the comments.

 

I would like to work on the sky a little more, but not for realism, maybe more dream-like since the scene isnt realistic to begin with. I dont know why the flowers in the Foreground are rendering like that. The image looks nice in Maya its slef, but get fuzzy once rendered...maybe I should turn off the ambience?!..?

 

here's an update

PS working on the glow right now

 

 

If youre not headin for realism you surely need to doo some post production in photoshop - add bloom, fog, haze, blur, and all the icky sticky stuff that you get in dreams :D - if you want to work more on the sky and not neccesarily affect the gi of the enviroment and image you can always modify it under ps too. Simply render and alpha map that seperates your scene and your enviroment - white/dark and mke good and proper use of it under photoshop.

 

Ciao

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Youre were wondering why you have such washed out textures in your render closer to the camera. My guess would be one of to:

 

1) Low resolution of libraries - resulting in a pixelating phenomena

 

2) Depth of field activated in your camera

 

check it out

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hmmm dunno about C4D im workin in max... you can always stick in people in ps - in my opinion thats far much better cause you get to decide where to put them once you see the final result from you rendering software... its easier to make a better composition out of an image.

 

In max there is a blur texture option under the bitmap paraeters in the material slot - maybe you got one of those unde cinema 4d? and its crancked up way toooo high??

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Nick

 

if you need some local sky shots

 

here are a few low-res i have The original hi-res at 3.5 mbs or so

i live in Mesa and These were all Taken in The last 2 weeks or so

 

i have almost a 100 skys photos by now

i could send anything To you by PM email

 

**

 

i would separate out The landscape and add Those later in PS

This will cut down on your rendering Time of The actual building

 

yes it is more work initially To put The landscape in individually

but it allows you better options (i Think) later if anything changes

 

just my opinion, i have done This both ways

(with landscrape rendered inside of viz, Too)

 

you could place The Trees inside of The project 'invisibly'

They would still cast shadows but not show up on The image

 

and Then locate Them into The image in Postmortem

 

Thanks

 

Randy

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wow, thanks for the skies. I have a sky library somewhere, just havent dug it up in a couple months. I should get on that. I will definetly use those tho Randy.

if you got others, you can send to styl_E_mon@yahoo.com

 

As for the entorage in PS, i think what i may do next time (especially in a realistic render) is render out everything in passes, then composite in PS. Like you said, I'd have freedom to adjust shadows, saturation and what not. I actually made a pass with just the people and plants but it was intended as an alpha only, so the lighting was crap...

 

more time next project I hope!

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