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Car Dealership


Justin Hunt
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Justin

 

The background sky does not match The sun/shadow angle

The sky seems To be very bright on The far left side and behind The bldg

 

The sun/shadow line seems To be more directly overhead

The clouds look just Too big for This scene, just my opinion

 

a couple of light leaks at The roof line

what kind of glass settings are you using?

 

The interior looks a bit 'clear' not dark enough from outside, imo

 

The pavement is realllly nice

 

**

 

good work for 12 hours

 

Randy

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Max9 MentalRay3.5

 

A quick turnaround for this one, 12 hours straight from start to finish.

 

JHV

 

Did your boss paid you overtime or at least provided you a meal?hehe.nice work for 12 hrs.i just wanna share these images.it's also a car showroom that i designed.the first image was done in 6 hours from concept to 3d.the client had a literal heart attack after seeing it and was rushed to the hospital.hehe.(he must have gotten dizzy looking at the flooring and my boss could have killed me for loosing a project).my friends even commented that i looks like a Burger King outlet.the second was a revision after the client had recovered.:D

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eksg - Seeing that I am my own boss, the time saved is my profit. I calculated that it should take 20 hours. Now he has come back with a few changes so now total time is 15hrs. Eating into my profit, not happy;)

 

I'll post the next update soon

 

I must admit that I prefer your version to the clients

 

JHV

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Try to apply some materials into the exterior of the building if you intend on having such high opacity glass windows... If you intend on planning and getting a realistic render, you have to work on the color mapping and the contrast in outdoors and indoors. Look for reference photos always try to get some reference photos. The contrast between indoor and outdoor is higher.

Imagine a contrast between the cinema movie viewing area and a lit space where you buy popcorn - its similar - outdoors have higher exposure rate than indoors do (of course im not comparing lighting style - only the contrast).

Try and model some celing lights in the building and perphaps give them some illumination with decreasing a bit of colour mappung or gamma correction to recieve a bit darker interior of the building.

 

Dont like the cars on the right - parked just next to the complex. They look wierd - scaled horizontaly (or is it vertically i never get it right :p) - their too wide and too dark - at first glance i couldnt quite make out what they really are.

 

The two red entrance portals should perphaps have more fine tuning in the material - is it red paint? Then add some glossyness... the portal on the right look far better than the one on the right...

 

Nice asphalt testure and pavement :]

 

Try to get a photo and stick the render in a photo - or stick the photos of neighbouring buildings in this render - itll really make the image more photo like.

 

The two cars in the foregroung look a little scale wise - judging by the tire of the cropped car its either too big or the one on the left is too small... cant make up my mind :p ...

 

Tweak the reflections in the glass .

 

I see your using rpc people in the building and alpha maps for people on the esterior - rpc people have crappy luminance their are illuminated and do not produce realistic effects i would only recomend those in animations and only if there is a tight schedule... blurr the people a little bit thas a nice addition to any render

 

In my opinion the sky nees a little saturation tweaking maybe its a little to pale but thats just me.

 

Theres still a lot i could jibber about but really dont wanna bore you more than you already are probably sleeping on your keyboard by now :D

 

 

So thats my 5 cents at ya

 

Cheers mate

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Thanks for the detailed crit. Most of the stuff about the contrast between inside and out I would normally do, in this case it was expressly asked to be able to see as much of the interior as possible. In this update the client has already asked to lighten the interior some more.

 

The cars are to scale, the ones in the lot are rotated 45 to the road and the cars on the road the left one is a 4X4 and the other a sedan. I am going to texture them in the next update.

 

All people are RPC, I'm not happy with then either so will swop them out.

 

As for the sky, here in Oz the sky is very unsaturated, especially on summer days.

 

Sadly I was asked to loose the dirty road, although I am still not happy with this option, going to work on it some more. The paving has also changed to concrete, which needs more tweeking.

 

There is one more round of tweeks before this one is out the door, so fire away

 

JHV

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