Justin Hunt Posted January 9, 2007 Share Posted January 9, 2007 Max9 MentalRay3.5 A quick turnaround for this one, 12 hours straight from start to finish. Other than surfacing the cars (which at this stage is intentional) what else needs fixing? The logos have been blurred out for NDA issues JHV Link to comment Share on other sites More sharing options...
vizwhiz Posted January 9, 2007 Share Posted January 9, 2007 Justin The background sky does not match The sun/shadow angle The sky seems To be very bright on The far left side and behind The bldg The sun/shadow line seems To be more directly overhead The clouds look just Too big for This scene, just my opinion a couple of light leaks at The roof line what kind of glass settings are you using? The interior looks a bit 'clear' not dark enough from outside, imo The pavement is realllly nice ** good work for 12 hours Randy Link to comment Share on other sites More sharing options...
martin walker Posted January 9, 2007 Share Posted January 9, 2007 motor retail is a bitch, i did a lot in my last job. Clients want to see the the outside and the interior...and all the nice planar glazing aswell I'd suggest more work on the glass as a main crit, more reflection so it looks likes something is there Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 10, 2007 Author Share Posted January 10, 2007 Will fix the leaks and add more reflections. Funny thing with the sky its one thing that I was told not to change, although I think I have overdone it a little. Thanks JHV Link to comment Share on other sites More sharing options...
John Dollus Posted January 10, 2007 Share Posted January 10, 2007 was it intentional to have the oil stained road lead to the service entrance? Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 10, 2007 Author Share Posted January 10, 2007 I suppose its a good thing that its not leading to "new cars" The area where this dealership is going is rather old and weathered, if you know what I mean;), so the oiled road is appropriate JHV Link to comment Share on other sites More sharing options...
eksg Posted January 10, 2007 Share Posted January 10, 2007 Max9 MentalRay3.5 A quick turnaround for this one, 12 hours straight from start to finish. JHV Did your boss paid you overtime or at least provided you a meal?hehe.nice work for 12 hrs.i just wanna share these images.it's also a car showroom that i designed.the first image was done in 6 hours from concept to 3d.the client had a literal heart attack after seeing it and was rushed to the hospital.hehe.(he must have gotten dizzy looking at the flooring and my boss could have killed me for loosing a project).my friends even commented that i looks like a Burger King outlet.the second was a revision after the client had recovered. Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 10, 2007 Author Share Posted January 10, 2007 eksg - Seeing that I am my own boss, the time saved is my profit. I calculated that it should take 20 hours. Now he has come back with a few changes so now total time is 15hrs. Eating into my profit, not happy;) I'll post the next update soon I must admit that I prefer your version to the clients JHV Link to comment Share on other sites More sharing options...
Horhe Posted January 10, 2007 Share Posted January 10, 2007 Try to apply some materials into the exterior of the building if you intend on having such high opacity glass windows... If you intend on planning and getting a realistic render, you have to work on the color mapping and the contrast in outdoors and indoors. Look for reference photos always try to get some reference photos. The contrast between indoor and outdoor is higher. Imagine a contrast between the cinema movie viewing area and a lit space where you buy popcorn - its similar - outdoors have higher exposure rate than indoors do (of course im not comparing lighting style - only the contrast). Try and model some celing lights in the building and perphaps give them some illumination with decreasing a bit of colour mappung or gamma correction to recieve a bit darker interior of the building. Dont like the cars on the right - parked just next to the complex. They look wierd - scaled horizontaly (or is it vertically i never get it right ) - their too wide and too dark - at first glance i couldnt quite make out what they really are. The two red entrance portals should perphaps have more fine tuning in the material - is it red paint? Then add some glossyness... the portal on the right look far better than the one on the right... Nice asphalt testure and pavement :] Try to get a photo and stick the render in a photo - or stick the photos of neighbouring buildings in this render - itll really make the image more photo like. The two cars in the foregroung look a little scale wise - judging by the tire of the cropped car its either too big or the one on the left is too small... cant make up my mind ... Tweak the reflections in the glass . I see your using rpc people in the building and alpha maps for people on the esterior - rpc people have crappy luminance their are illuminated and do not produce realistic effects i would only recomend those in animations and only if there is a tight schedule... blurr the people a little bit thas a nice addition to any render In my opinion the sky nees a little saturation tweaking maybe its a little to pale but thats just me. Theres still a lot i could jibber about but really dont wanna bore you more than you already are probably sleeping on your keyboard by now So thats my 5 cents at ya Cheers mate Link to comment Share on other sites More sharing options...
Horhe Posted January 10, 2007 Share Posted January 10, 2007 Materials into the INTERIOR of the building if you plan on having such high opacity maps - doh - thats what i ment Link to comment Share on other sites More sharing options...
Horhe Posted January 10, 2007 Share Posted January 10, 2007 the portal on the right look far better than the one on the LEFT... jeeeeeeeeeeeeeeeeeeeez i cant write anything without jibberish and cat be even bothered to double check it before bosting... thats just saaad :/ Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 10, 2007 Author Share Posted January 10, 2007 Thanks for the detailed crit. Most of the stuff about the contrast between inside and out I would normally do, in this case it was expressly asked to be able to see as much of the interior as possible. In this update the client has already asked to lighten the interior some more. The cars are to scale, the ones in the lot are rotated 45 to the road and the cars on the road the left one is a 4X4 and the other a sedan. I am going to texture them in the next update. All people are RPC, I'm not happy with then either so will swop them out. As for the sky, here in Oz the sky is very unsaturated, especially on summer days. Sadly I was asked to loose the dirty road, although I am still not happy with this option, going to work on it some more. The paving has also changed to concrete, which needs more tweeking. There is one more round of tweeks before this one is out the door, so fire away JHV Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 11, 2007 Author Share Posted January 11, 2007 This should be out the door after this round (I hope) JHV Link to comment Share on other sites More sharing options...
Tommy L Posted January 17, 2007 Share Posted January 17, 2007 Much better without those blurry letters....... Link to comment Share on other sites More sharing options...
mtutaj Posted January 18, 2007 Share Posted January 18, 2007 Justin, Where did you get your car models from? I'm working on a toyota as well.. Mike Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 18, 2007 Author Share Posted January 18, 2007 http://dmi.chez-alice.fr/models0.html Free to download. only they are Lightwave models so I had to translate them into .OBJ to get into Max Very clean models and materials are logically set out. I did have to resurface them for Mentalray JHV Link to comment Share on other sites More sharing options...
hikmayan Posted January 18, 2007 Share Posted January 18, 2007 Not much left to say really...everybody basically pointed out the key fixes...overall,it's a great effort. Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 18, 2007 Author Share Posted January 18, 2007 Got sign-off today. I have posted in the finished work forum http://www.cgarchitect.com/vb/21440-car-dealership.html JHV Link to comment Share on other sites More sharing options...
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