vizwhiz Posted January 10, 2007 Share Posted January 10, 2007 PlayTime max9 mray 2 objects mr Sun and mr Sky Torus from mymentalray.com Thread added A&D water mtl To The ground plane just fooling around ** ok constructive criticism and helpful hints and Techniques ONLY. no no flames wars ** Thanks mental randy hopefully by This Time This next week i will be doing The vray Thing Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 10, 2007 Share Posted January 10, 2007 This would look fantastic backlight. Possible a bit more transparency to the water and swells to the water I really like how the reflection looks like an eagle Are you using a LCD monitor as is really dark and my CTR JHV Link to comment Share on other sites More sharing options...
vizwhiz Posted January 10, 2007 Author Share Posted January 10, 2007 Take 2 yes i have a new LCD monitor That probably isnt adjusted yet i just spent 10 minutes Trying To adjust The lite to backlighting and finally figured out That i was manually adjusting The sun (correctly) but looking at The wrong camera for The lite shadow anywho how do you 'exclude' something from The mr sun/mr daylight ? i cant seem To find any exclusion buttons or options anywhere for This next question how do i make a plane 'deform' for The water To add swells and swales and make it look purty really There are only 2 objects in This entire scene Torus and ground plane = water maybe it should be somekind of a patch instead i guess i got To learn how To use max (long Time way overdue viz user here) JHV, Thanks for you input This is Too much like fun my d@mn mouse must have eaten some kind of jumping beans it is an optical mouse That i am using on a wood Table surface and it wont sit still, plus i got sunburn skin cream all over my fingers Randy Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 10, 2007 Share Posted January 10, 2007 For the swells, crank up the divisions of the plane, add a NOISE modifier and play with the Z value to get the right amount of swell, also play with the scale. Add a Turbosmooth modifier to smooth out the sharp edges and your done. There is no way to exclude things with MRSun/sky so you will have to change the sun to "standard" to get the exclude/include dialgue. Unfortunatly you will loose all the benifits of the MRsun, ie soft area shadows. I think the IES sun has exclude, I dont know and dont want to stop a render to find out:) JHV Link to comment Share on other sites More sharing options...
vizwhiz Posted January 10, 2007 Author Share Posted January 10, 2007 JHV Thanks for The info, i am learning something completely new 02 = waves in The wrong direction (sideways) 06 = better results 08 = surfs up The light does reflect different with The waves are up or down interesting Thanks Randy Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 10, 2007 Share Posted January 10, 2007 Unless you are using very high FG samples and density you wont see any difference as the sampling is averaged out too much with low settings. Really like the "surfs up" one, makes me want to get my board out and start paddling JHV Link to comment Share on other sites More sharing options...
vizwhiz Posted January 10, 2007 Author Share Posted January 10, 2007 The previous Images have NO FG GI Caustics etc and were rendered at LOW preset settings so far 1:08 approx This next (last) one has FG GI rendered at medium preset 9:42 exactly (i like my new quad-core) Thanks Randy i Think my mouse swallowed some polonium it is so radioactive Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 10, 2007 Share Posted January 10, 2007 Great, with a few light streaks in the water and your done. Quads are great, I am having great fun with my core2duo. Not the highest spec but heaps better that my old P4 JHV Link to comment Share on other sites More sharing options...
eksg Posted January 10, 2007 Share Posted January 10, 2007 the noise bump map is enough for the waves,at least you dont have to make a lot of mesh. Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 10, 2007 Share Posted January 10, 2007 For open water and even rivers its best to have both, geometry and noise bump. The geometry gives the swell and the bump gives the rippes and small chop from the current and wind. A little swell goes a long way. I had miss read your earlier post about the light changing depending on the swell direction. It makes sence to me that the light will chage, as the swell changes it block / reveals different parts of the skylight on the horizon. JHV Link to comment Share on other sites More sharing options...
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