Jump to content

PlayTime max9 mray 2 objects


vizwhiz
 Share

Recommended Posts

PlayTime

 

max9 mray 2 objects

mr Sun and mr Sky

 

Torus from mymentalray.com Thread

added A&D water mtl To The ground plane

 

just fooling around

 

**

 

ok constructive criticism and helpful hints

and Techniques ONLY. no no flames wars

 

**

 

Thanks

 

mental randy

hopefully by This Time This next week i will be doing The vray Thing

Link to comment
Share on other sites

Take 2

 

yes i have a new LCD monitor That probably isnt adjusted yet

i just spent 10 minutes Trying To adjust The lite to backlighting

 

and finally figured out That i was manually adjusting The sun

(correctly) but looking at The wrong camera for The lite shadow

 

anywho how do you 'exclude' something from The mr sun/mr daylight ?

i cant seem To find any exclusion buttons or options anywhere for This

 

next question

 

how do i make a plane 'deform' for The water

To add swells and swales and make it look purty

 

really There are only 2 objects in This entire scene

Torus and ground plane = water maybe it should be somekind of a patch

 

instead

 

i guess i got To learn how To use max

(long Time way overdue viz user here)

 

JHV, Thanks for you input

This is Too much like fun

 

my d@mn mouse must have eaten some kind of jumping beans

it is an optical mouse That i am using on a wood Table surface

 

and it wont sit still, plus i got sunburn skin cream all over my fingers

 

Randy

Link to comment
Share on other sites

For the swells, crank up the divisions of the plane, add a NOISE modifier and play with the Z value to get the right amount of swell, also play with the scale. Add a Turbosmooth modifier to smooth out the sharp edges and your done.

 

There is no way to exclude things with MRSun/sky so you will have to change the sun to "standard" to get the exclude/include dialgue. Unfortunatly you will loose all the benifits of the MRsun, ie soft area shadows. I think the IES sun has exclude, I dont know and dont want to stop a render to find out:)

 

JHV

Link to comment
Share on other sites

JHV

 

Thanks for The info, i am learning something completely new

 

02 = waves in The wrong direction (sideways)

06 = better results

08 = surfs up

 

The light does reflect different with The waves are up or down

 

interesting

 

Thanks

 

Randy

Link to comment
Share on other sites

The previous Images have NO FG GI Caustics etc

and were rendered at LOW preset settings so far

 

1:08 approx

 

This next (last) one has FG GI rendered at medium preset

 

9:42 exactly

 

(i like my new quad-core)

 

Thanks

 

Randy

i Think my mouse swallowed some polonium it is so radioactive

Link to comment
Share on other sites

For open water and even rivers its best to have both, geometry and noise bump. The geometry gives the swell and the bump gives the rippes and small chop from the current and wind.

 

A little swell goes a long way.

 

I had miss read your earlier post about the light changing depending on the swell direction. It makes sence to me that the light will chage, as the swell changes it block / reveals different parts of the skylight on the horizon.

 

JHV

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...