salbright Posted January 10, 2007 Share Posted January 10, 2007 I am working on a project that includes a renovation of an existing basketball gym and an addition of locker room and training space. My client wants two still shots and a short animation. The structure is built and looks pretty good in my rendered stills. The problem is, the client wants to see the gym full of people and the gym seats 5,705. I've tried RPC people, but the file keeps locking up and I only have about 3,500 people in the scene. Has anyone out there had a similar project? What did you do to deal with it? Link to comment Share on other sites More sharing options...
Brian Smith Posted January 10, 2007 Share Posted January 10, 2007 holy cow...you'll never get anywhere close to that many rpc's in your scene...i guess maybe with max9 in 64bit mode there's a chance, but i still doubt it. i'd say you're best bet is to use planar images...if you have to have some animated than i would get people n' motion from marlin studios...i've had a few hundred people at once though i've never tried anything close to 3500...who knows what will have if you go there. if you use camera paths wisely, you could probably get away with using only a small percentage of animated people and have the rest be a mass of stills. of course it all depends on distance from the camera, camera speed, angles, etc. i'll be watching this thread to see what others suggest...i'm sure others have done stadiums before Link to comment Share on other sites More sharing options...
richmondlu Posted January 10, 2007 Share Posted January 10, 2007 Use the alpha and place them in using aftereffects. I did it in school but i dont have after effects now to let you know how to do it. There is material out there for it. That was Maya as well, but i am sure its a horse a piece. Link to comment Share on other sites More sharing options...
afterglow Posted January 10, 2007 Share Posted January 10, 2007 i worked on a stadium job awhile back at another studio, and for the stadium crowds i set up lines of say 10 standing/applauding rpc's, rendered the row off to a sequence, then mapped that sequence to a long poly. so one poly gives a whole row of animated people. made a few variations of it and just placed around the stadium. worked really well in the animation, and only a few polys. Link to comment Share on other sites More sharing options...
Brian Smith Posted January 11, 2007 Share Posted January 11, 2007 i worked on a stadium job awhile back at another studio, and for the stadium crowds i set up lines of say 10 standing/applauding rpc's, rendered the row off to a sequence, then mapped that sequence to a long poly. so one poly gives a whole row of animated people. made a few variations of it and just placed around the stadium. worked really well in the animation, and only a few polys. Brilliant idea! Link to comment Share on other sites More sharing options...
AndyC Posted October 1, 2009 Share Posted October 1, 2009 If you haven't got a solution, let me know. I did an animation with 50,000 people in Yankee Stadium, a few shots had over thousand animated, but it could have been many more. It was done with low poly people, custom art, mocap and a lot of code. I can put you in touch with a smart guy who did all the scripting for it. Link to comment Share on other sites More sharing options...
Trick Posted October 2, 2009 Share Posted October 2, 2009 You can use Itoosoft's Forest Pro for that. Just place single (triangle) polygons pointing in the right direction, and Forest puts them there automatically. Thousands of 3D people is not a problem at all. Don't know if animated 3D people or RPC's are supported: just email them and ask ! Link to comment Share on other sites More sharing options...
vladin Posted December 15, 2009 Share Posted December 15, 2009 Hi Steve, we've got another tutorial on our website that might help you solve your crowd problem... Using Vue xStream we were able to plant tens of thousands of spectators in our scene ( in the case of this tutorial it was ca. 35,000 people). Here's the link to the tutorial. Hope you'll find it of any use! ;-) Link to comment Share on other sites More sharing options...
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