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Help for Newbie


nirm
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Hello - not sure if I am posting in the correct section - apologies if I am -

I need help -

 

I am trying to create a simple extruded letter with a polished mirror surface. I can create the letter but I need help on creating the mirror material and the correct render settings

 

Thanks

 

Nirm

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That's pretty easy. Make a new material and turn on its Reflection. (It will default to 100%.) Make the Color of the material black and turn its Specular Mode setting to Metal.

 

How good the mirror looks will now depend on the quality of the surroundings. Usually, for photography or visualization of products that are very reflective, a lot of care is put into this. One common practice is to put a couple of very well lit planes off-camera where the object will reflect them.

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- Using Cinema 4d

 

- thks for help will give it a go.

 

- one more question - I have managed to create a rectangular object 5m long to replicate a line light - dragged this onto area light (cinema 4d) so that it can illuminate an object, However, I cannot for the life of me work out how to illuminate said object from bottom up. The only way it presently works is light seems to flow top down

 

Does this make sense and can u help?

 

regds

nirm

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What exactly is the area light object then? Is it just a Cinema Area Light?

 

I just tried a test - start a new file and make a sphere and make its Radius = 1000. This should put the camera in the sphere. Make an Area Light with default settings but under Details make it Visible In Render. Rotate the view until you're looking at the light from almost the side (so it doesn't take up much space on screen in perspective view). Hit control-R. You see that the light is casting light in both directions to illuminate the inside of the sphere.

 

Now delete the sphere and make the area light's Size X = 20, Size Y = 400 (both are under Details) and make its Rotation P = 90. Place a new sphere. Radius = 40, position Y = 150. Hit Render.

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- Using Cinema 4d

 

- thks for help will give it a go.

 

- one more question - I have managed to create a rectangular object 5m long to replicate a line light - dragged this onto area light (cinema 4d) so that it can illuminate an object, However, I cannot for the life of me work out how to illuminate said object from bottom up. The only way it presently works is light seems to flow top down

 

Does this make sense and can u help?

 

regds

nirm

 

you can also make use of the environment chanel. load an environment map or hdri and instant reflections.

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