ZFact Posted January 23, 2007 Share Posted January 23, 2007 Hi all; I have attached a scene file, im still learning modelling with C4d and im just wondering how to close of the top of the wall when lofting so that the hedge texture raps round over the top. Hard to explain but you will know when you look at the scene file. Thanks Paul Link to comment Share on other sites More sharing options...
Frosty Posted January 23, 2007 Share Posted January 23, 2007 Personally, I would do this as a sweep and not a loft. Link to comment Share on other sites More sharing options...
ZFact Posted January 23, 2007 Author Share Posted January 23, 2007 Hi Steve; care to elaborate on how to! Cheers Paul Link to comment Share on other sites More sharing options...
Frosty Posted January 23, 2007 Share Posted January 23, 2007 Use a path and a profile spline within a sweep object. Maybe add a noise deformer as well. The sweep object is pretty simple if you just try it out. Link to comment Share on other sites More sharing options...
ZFact Posted January 23, 2007 Author Share Posted January 23, 2007 Hi Steve; I figured out the basics of how it works... i remember creating a brick arch like this... but i cant seem to get the profile to follow the path! It ends up a weird shape? Any idea why?.. i'll keep playing with it in the meantime. Link to comment Share on other sites More sharing options...
Frosty Posted January 23, 2007 Share Posted January 23, 2007 Its the orientation of your profile spline likely causing issues. I believe the Z axis is swept along the path. Link to comment Share on other sites More sharing options...
ZFact Posted January 24, 2007 Author Share Posted January 24, 2007 Thanks Steve; Got the hang of it now... one more thing how do i get the hedge texture to map over the top? Cheers Link to comment Share on other sites More sharing options...
Frosty Posted January 24, 2007 Share Posted January 24, 2007 You should be able to simply map it UVW, however, the map you had looked like it was made to clip-map a plane. Link to comment Share on other sites More sharing options...
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