Jump to content

vray material


lefks
 Share

Recommended Posts

Hey,

I am trying to render a window with glass. I finally got a pretty good glass setting but when I render it in passes and comp it, the colour RGB channel is very faint and can hardly be seen.

Anybody have any suggestions?

 

Another issue, is there any way of rendering all the reflections in one render, in other words not using the frame buffer/passes?

 

Thanks

Link to comment
Share on other sites

I am using Vray 1.46...Sorry what I mean is, when it renders all the passes...It creates the main one which is the colour pass, and then the alpha, plus whatever else you have selected. The main render window looks good but when the image is saved its faint..Not sure if I've explained myself properly :)

 

thanks

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...