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Multi-sided Vray Glass objects & refraction


creasia
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Hey everyone,

 

I find that when I have two parallel faces of a vray glass (refract at Maximum) that I often have unpredictable results. Often the second face will multiply the refraction levels exponentially. I also find this with a cube shaped glass pane with 6 connected faces instead of two.

 

I find that if I delete the back face that it will help, or set the IOR to 1.1 it helps.

 

How are we supposed to create accurate Vray glass objects?

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