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V-Ray Lighting Question/Advice.


Neil Woodhouse
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Hi all,

 

I'm seeking some advice from the community with regards to a project i am currently working on, specifically lighting it.

 

I am visualising one floor of a Textile Mill that is being converted into offices here in Yorkshire ( Huddersfield to be accurate ). The floor is 100m long, 20m wide and 3m high. The ceiling is coffered, these arches run left to right across the width of the building, each arch is approx 3m wide by 800mm high supported by two rows of columns that run the length of the floor.

 

I have placed in each arch 3 VRay linear lights 1800mm long to simulate fluro lights, there are 48 of these lights. I have populated the floor with the usual desks etc and two glass partioned offices. I have also placed 18 FPoint lights on the walls to act as wall lights. A test render shows that i have the lighting from the ceiling correct. However the walls are rendering out black. I have considered using VRay area lights to illuminate the walls but another test render shows this not to work correctly.

 

So....any suggestions, do i go for omni as a 'fill' - if that is the correct term -or what?

 

Any suggestions advice etc would be very appreciated.

 

Regards

 

Neil Woodhouse

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Here is a test render. It's a bit jagged because it was done on a low pass, the offices are now glass with blinds. I'm resonably happy with the light - although i can't figure the bright light towards the end of the floor. As you can see the walls are not coming up right ( they are mapped sandstone ).

 

Hope this gives you some idea.

 

Neil

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Don't know if you have solved it already but as mentioned earlier, it looks like the geometry might be inside-out. Either check the wall geometry or try adding a simple box object and applying the wall material to that to check that its not the material doing it.

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Jim,

 

I thought i had......then MAX crashed ( what a surprise ), when i went to re-render i now get v-ray error messages saying "Scene Bounding Box Too Large, raytrace may not calculate correctly " and then i get this horrendous grey rendered image, heaven knows what's happened there, i just hope that i don't have to re-do the work, there's the best part of 30 hours in it so far....

 

ah well, these things are sent to try us.

 

Neil

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Thats annoying, but it sounds as if you had fixed it...possibly. When you say that the image rendered grey, do you mean that it came out monochrome or that it is just a sheet of grey? If its the latter, is it possible that after fixing your inverted normals the camera was the wrong side of a wall?

 

As for the "Scene bounding box..." message, if its any consolation, I get this on every single scene and haven't noticed any problems.

 

Hope you get it sorted, it must be driving you nuts.

 

Jim

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  • 2 months later...

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