martin walker Posted January 25, 2007 Share Posted January 25, 2007 Model is fine in wireframe view, but when I hit "g" (hotkey for show textures) it dies. This is happening in D3D video mode, but doesnt crash in Open GL mode. Id stick to Open GL mode, but its dog slow and my video card display is poor in Open GL mode my card is a Nvidia Quadro FX 3450 / 4000 SDI any help greatly appreciated Link to comment Share on other sites More sharing options...
jasonchuah Posted March 15, 2007 Share Posted March 15, 2007 Hi, I am just started using Max9 x64 on WinXP Pro x64. I faced the same problem, but is in DirectX mode. It's always crash if switched to texture mode. And the strange thing is...OpenGL totally cannot run/load, just show the welcome screen when loading up the software. Tested more than 10 times, still the same results. Link to comment Share on other sites More sharing options...
Verma Posted March 15, 2007 Share Posted March 15, 2007 What type of file do you use for texture map? What size? How many texture maps in the scene? What are the system configurations? Answer to the above questions might help in resolving the issue. Link to comment Share on other sites More sharing options...
BrianKitts Posted March 15, 2007 Share Posted March 15, 2007 this happened a couple times to me, and normally it was one material that had a hi-res image being tiled by max's tiles generator. When I would try to display the texture in the viewport it would crash.... you might want to check your biggest textures first, or anything using a procedural replication and see if turning them off allows you to switch modes..... Link to comment Share on other sites More sharing options...
martin walker Posted March 16, 2007 Author Share Posted March 16, 2007 I think I've discovered the problem it was when I used a blend material (for grass). All my textures are jpgs, and none above 200k ish. (total texture load about 6 meg) Soon as I swapped out the blend material it was fine (this happend on 2 projects) interested to hear if you guys are using a blend ??? Link to comment Share on other sites More sharing options...
kippu Posted March 16, 2007 Share Posted March 16, 2007 no not blend... but it used to happen when i clicked on show textures on the parent material instead of when i did it in the bitmap place... but sometimes it used to crash when i said show textures inside the bitmap place too....so kinda confusing...i just save it before asking it to show textures nowadays Link to comment Share on other sites More sharing options...
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