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Max Crash when showing textures !?!


martin walker
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Model is fine in wireframe view, but when I hit "g" (hotkey for show textures) it dies.

 

This is happening in D3D video mode, but doesnt crash in Open GL mode.

 

Id stick to Open GL mode, but its dog slow and my video card display is poor in Open GL mode

 

my card is a Nvidia Quadro FX 3450 / 4000 SDI

 

any help greatly appreciated

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  • 1 month later...

Hi, I am just started using Max9 x64 on WinXP Pro x64. I faced the same problem, but is in DirectX mode. It's always crash if switched to texture mode. And the strange thing is...OpenGL totally cannot run/load, just show the welcome screen when loading up the software. Tested more than 10 times, still the same results.

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this happened a couple times to me, and normally it was one material that had a hi-res image being tiled by max's tiles generator. When I would try to display the texture in the viewport it would crash.... you might want to check your biggest textures first, or anything using a procedural replication and see if turning them off allows you to switch modes.....

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I think I've discovered the problem

 

it was when I used a blend material (for grass).

 

All my textures are jpgs, and none above 200k ish. (total texture load about 6 meg)

 

Soon as I swapped out the blend material it was fine (this happend on 2 projects)

 

interested to hear if you guys are using a blend ???

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no not blend... but it used to happen when i clicked on show textures on the parent material instead of when i did it in the bitmap place... but sometimes it used to crash when i said show textures inside the bitmap place too....so kinda confusing...i just save it before asking it to show textures nowadays :D

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