Jump to content

Any Pointers?


mitchrichie
 Share

Recommended Posts

I would have a few critiques:

 

Technical: There looks to be a strange light bloom at the centre of each window.

The shadow from the first window falls straight inline with the far edge whilst the mid window pillar shadow falls toward the camera then the furthest window falls away from the camera and across the wall - moving the external light source back will produce more natural lighting (as the sun is distant all shadows should be parallel). Specific directional/distant lights could be used instead for external lighting.

 

Composition: At the moment objects in the scene are either very large (cabinet close to the camera) or very small (chairs/plant) - something in the middle distance may give the image better transition.

 

Other than that, looks good - is this for a project or is it just a training piece?

Link to comment
Share on other sites

Thank you for the critique. This is just a practice exercise. Any ideas on how to light the scene with lighting fixures on the inside? When I tried using indoor lights the scene became much less dynamic and less interesting.

 

In that case, try and use the secondary bounce of light from the sun to light the scene.

Link to comment
Share on other sites

the best 3D renders will often tell you they only use one light for things like this.

 

My advice is to leave things like composition etc just now, and concentrate on getting a nice clean image without noise and with a good consistant light quality...

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...