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Floor Plan (3D)


Aaron2004
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This is my first attempt at a VRAY WIP. The piece isn't fully finished yet when it comes to furniture, car windows etc. However, I wanted to start getting some feedback while I'm still working on it. The biggest problem I am having right now is light burn. I am using Linear Color Mapping, which lends itself to burning...I know...but it seems like the other ones that I tried make the spots that I feel are perfect in this image drab. I have one direct light for a sun and an area light in each window facing in.

 

Is there any way that I can tell a certain material/object not to burn?

 

Other than that, let me know how it is.

 

 

Thanks!

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hey hey

 

be sure to add your landscaping outside.. for instance, i dont see any walkways to get in to the house. i would also change the angle of your sun light so that it lays more at an angle; as it is its kinda hard to see exactly what is happening at the shadows at the top of the image.

 

also, by adding one light at each window, the interior shadows are a bit confusing... the lighting is inconsistant. but at the same time, i dont know how i would do it, besides maybe just totally eliminating the roof and letting the outside light in.

 

good luck dude, id like to see how it comes out!

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Thanks for the reply....

 

Yeah...the one thing that I don't like about this whole plan is the inconsistent lighting...but I don't really know any way around it. There obviously must be, because I've seen a couple examples that do a good job with this.

 

This is the image I'm trying to replicate.

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try to put down a little your lights multiplier, and using Exponential color mapping can also help you.

Just uncheck you ceiling as "Visible to camera"

 

That's it :cool:

 

btw, you said "area light", are you using standard MAX area lights instead of "Vray lights" ??

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When trying to setup lighting in your interior scene try to adjust (rising and lowering from )the GI multiplayer for all your scene objects like (walls, selling, floor and furniture) so you get better control over the over exposed object and give a good lighting solution

 

to do that :

 

right click the object and vray proprties GI multiplayer

 

use irradiants for 1st bounce and light map for secondary bounce for indirect lights

 

keep posting , ill be watching you;)

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I have a lighting update. I am fooling around with the Gamma...and that seems to really balance out the scene a lot.

 

Unfortunately, it seems to desaturate everything. I can fix this by taking it into photoshop and simply upping the saturation. (2nd image)

 

I am still using linear color mapping with a light in each window.

 

I started reading up on Gamma correction (the whole 2.2 stuff) and LWF, which leads to 2 questions that I have.

 

1. I use an LCD. Is Gamma correction necessary? I've heard different arguments and it's just confusing me not helping me.

 

2. If I render out a Gamma corrected image, save it as a JPG and open it in Photoshop, it looks terrible. If I save it as an .exr, it looks as it was rendered. Does this make sense?

 

3. Is there a better way to fix colors in photoshop besides raising the saturation? I used to use brightness/contrast then discovered levels...is there a more precise command similaer to levels but for saturation?

 

Thanks!

 

Aaron

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I have an updated version. I tested out some other Color Mappings again. No dice. I like Linear with a Gamma tweak. I took this into photoshop and upped the saturation by 50%. It renders out very unsaturated because of the Gamma.

 

I need to tweak the tiles. But that is all for next week.

 

Have a good weekend, all! And thanks for the help.

 

Aaron

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yo, for the gamma... i always get the color i want in photoshop, then import it into imageready. theres an adjustment there for gamma. you can fool with it there, try a setting of about .45 [if you have imageready, that is]. then reimport back into PS and save it.

 

see how that works, i do it for just about everything i do.

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I tried this...but it makes little sense. If I import an exr into photoshop, change the gamma, convert it to 8-bit, change the saturation and export it to imageready...what else can it do? I've already changed the gamma in Photosohop. Please expand?

 

Thanks!

 

Aaron

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wow, i think i totally misunderstood what was going on, and placed advice where it had no buisness being placed.

 

i thought [for some reason], you were adjusting your textures to work in Linear Work Flow and that you were adjusting the gamma before rendering. i laid out my method of working to do this... which brings to my attention that i am using an older version of photoshop that doesn't let me adjust gamma, and i have to bring it into imageready. furthermore, i havent gotten into floating point images much. so, lets just say that i am behind, and gave mistaken advice. Sorry!

 

good luck with your stuff anyway, sorry i couldnt help....

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hey one more thing... the best way i found to help me understand working in LWF, in terms of saving out as floating point images, gamma correction in vray, and all of that was from Chris Nichol's Interiors DVD from the Gnomon Workshop [free plug, cpnichols!]. There are a lot of other tuts out there for it, but seeing how it works live on a video feed helped me a lot. im not a master of using it by any means, im still learning, but i got a good feel for it straight away from the dvd.

 

link: http://www.thegnomonworkshop.com/dvds/cni02.html

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