transformav Posted January 29, 2007 Share Posted January 29, 2007 Hi everyone, Has anyone bought, metropoly, dosch, lowpolygon3d or got3d 3d people and successfully rigged them to walk etc. I have been struggling since I bought humans to go 2 years ago and still have not been able to work it out. i have got the motion capture data but all the animations that I see are max pre rigged and animated models. Does no one care for the c4d community when it comes to animating these low polygon figures????? Please help anyone who can!! especially if you can send me a pre rigged metropoly or low polygon dosch model already rigged. (If issues to do with purchase of model I can email one of mine to anyone who can help) Thanks in advance transform av Link to comment Share on other sites More sharing options...
STRAT Posted January 29, 2007 Share Posted January 29, 2007 Does no one care for the c4d community when it comes to animating these low polygon figures????? it's not really a happy case for c4d users in this respect at this point in time. if you cant animate them yourself you're basically buggered. Dosch's work in c4d as pre-animated, but they're high poly and dont look too natural metropoly reckon they're on the case, but they told me that nearly a year ago. for animated peeps in c4d i'm resigned to using marlin studio's animated people clips, which, if used correctly in certain circumstances, look not too shabby Link to comment Share on other sites More sharing options...
transformav Posted January 29, 2007 Author Share Posted January 29, 2007 Cheers Strat, I also already have dosch pre animated and as you say they are pretty crap. Marlin textured people are cool when the camera is still and only the objects in the scene are moving but more often than not my people are doing the "moon walk"... transformav Link to comment Share on other sites More sharing options...
STRAT Posted January 29, 2007 Share Posted January 29, 2007 Cheers Strat, I also already have dosch pre animated and as you say they are pretty crap. Marlin textured people are cool when the camera is still and only the objects in the scene are moving but more often than not my people are doing the "moon walk"... transformav i've flythroughed my camera up a new shopping mall model before now whilst dropping in marlin studios peeps. so you can animate all scene items, it just helps if they always face the camera also, to stop them 'moon walking' you yourself need to go through each one adjusting the standard of their timings to suite. took me a day or so when i first bought them, but can now naturally use them in any scene. Link to comment Share on other sites More sharing options...
transformav Posted January 29, 2007 Author Share Posted January 29, 2007 Strat, I still would like to have a person riding a bike or just sitting on a bench interacting though!! Do you have any animation examples that you have done with marlin textures that I could see?? Link to comment Share on other sites More sharing options...
Ernest Burden III Posted January 29, 2007 Share Posted January 29, 2007 I've rigged and animated low-poly figures within C4D, and it isn't easy. But it is possible. C4D has a pose library system that would help a lot, though I didn't learn it yet. What i did was get a free bones rig from a character-animator guy on CGtalk, and put in into a figure I adapted from Poser. It can be done. I also did not learn how to use mo-cap files, I just posed keyframes. But there is a rigged example figure that comes with Cinema. There are tutorials about how to apply some supplied mo-cap files. You could put that bones rig into your models, and then so long as the mo-cap files were the saqme format (they aren't always) as the samples, you would be able to drive your figure models. When I've had to have figures doing certain things, I've hired someone who knows how to rig and animate and just let them make it work. Link to comment Share on other sites More sharing options...
edub Posted January 29, 2007 Share Posted January 29, 2007 I bet the first person to produce, and sell, a set of animated low-poly people for arch vis in C4D will make a lot of money. I'll be first in line with my skrilla. Link to comment Share on other sites More sharing options...
transformav Posted January 29, 2007 Author Share Posted January 29, 2007 Hopefully someone will sort out the C4d community because up until now we have been forgotten which I find strange as so many people are now producing these models. Come on folks, someone must know about some easy way, how about cactus dan plugins, for rigging has anyone done it??? transformav Link to comment Share on other sites More sharing options...
Wokka Posted February 27, 2007 Share Posted February 27, 2007 Quick question on the PeopleNMotion images. How do we import the imags as an animation for a C4D material? Do I need to render them out as a mov first or can I use the the image sequence as it is? Using C4D 9.6, Premier Also, anyone found a similar thing with swimming pool scenes? I know RPC's have a set but they are just too expensive for this one job. Link to comment Share on other sites More sharing options...
Frosty Posted February 28, 2007 Share Posted February 28, 2007 Quick question on the PeopleNMotion images. How do we import the imags as an animation for a C4D material? Do I need to render them out as a mov first or can I use the the image sequence as it is? Not necessary. The People N Motion have a set of maps for the colour channels and a set of maps for the alpha channel. Simply select the first image in the color/lumin/diffuse channel (your set up will vary) and the select the first image of the sequence in the alpha channel. In the animation section of the shader, set the start frame and end frame - this needs to be done for each channel used. Other tricks for use of these types of objects include using the "look at camera" tag - make sure to use the keep verticle option. I will often also use a duplicate of the object that is invsible but casts shadows and keep it perpendicular to the sun. Some other shadow casting oject could do the same thing. Link to comment Share on other sites More sharing options...
Wokka Posted February 28, 2007 Share Posted February 28, 2007 Frosty, Thanks for those tips. I sat for hours looking for the animation tab of the shaders. What an idiot! My first big animation in a while and I'm a bit rusty. I'v forgotten just about everthing. Great idea on the shadows too!! Cheers Link to comment Share on other sites More sharing options...
erona Posted March 1, 2007 Share Posted March 1, 2007 I've downloaded samples from marlin studios but don't know how to use it in C4D. Can anyone shed me some light here? Thanks Link to comment Share on other sites More sharing options...
Frosty Posted March 1, 2007 Share Posted March 1, 2007 I'v forgotten just about everthing. We all forget a few old tricks once in a while dont we Link to comment Share on other sites More sharing options...
edub Posted March 1, 2007 Share Posted March 1, 2007 I've downloaded samples from marlin studios but don't know how to use it in C4D. Can anyone shed me some light here? Thanks can you be a little more specific as to what you need help with? what kind of file did you download, and what is it you don't know how to use? Your question is just a little vague. Link to comment Share on other sites More sharing options...
erona Posted March 3, 2007 Share Posted March 3, 2007 oh sorry, i mean i've dl Licia sample from http://www.marlinstudios.com/samples/samppeop.htm now, how do i use it in c4d? Link to comment Share on other sites More sharing options...
erona Posted March 6, 2007 Share Posted March 6, 2007 Sorry for bumping this thread again but I'm still struglling on how to animate People N Motion in C4D. @Wokka How did you make it work? Sorry, since I don't do much animation with C4D. Link to comment Share on other sites More sharing options...
Frosty Posted March 6, 2007 Share Posted March 6, 2007 Map the texture to a rectangle and move the rectangle. Link to comment Share on other sites More sharing options...
erona Posted March 7, 2007 Share Posted March 7, 2007 thanks Frosty, but animating the 'texture' is what i'm after and Licia, BTW, is a stationary series of maps am I not making myself clear yet? i may upload my C4D file if necessary thanks EDIT: nevermind, found the 'animation section' of the shader. lost a bit of hair tho Link to comment Share on other sites More sharing options...
skala67 Posted March 14, 2007 Share Posted March 14, 2007 A trick that i tried was taking the animated bone structure from the Dosch Design animated people and add it to a http://www.axyz-design.com person. That way in my opinion you get a better lookin animated person with low poly count. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted March 14, 2007 Share Posted March 14, 2007 There are also two competing (maybe more) plugins to import Poser models and walk cycles into C4D. I've brought in a Poser figure, lowered the polycount and rigged it with a new rig, and that works. What you want to look at first is the source of the motioncapture files. Making them fit onto a model can be done one way or another. But that's the most important part--the movement. Without that the best model will still look silly. Link to comment Share on other sites More sharing options...
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