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Animating low polygon people in C4d


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Hi everyone,

Has anyone bought, metropoly, dosch, lowpolygon3d or got3d 3d people and successfully rigged them to walk etc.

I have been struggling since I bought humans to go 2 years ago and still have not been able to work it out. i have got the motion capture data but all the animations that I see are max pre rigged and animated models.

 

Does no one care for the c4d community when it comes to animating these low polygon figures?????

 

 

Please help anyone who can!! especially if you can send me a pre rigged metropoly or low polygon dosch model already rigged.

(If issues to do with purchase of model I can email one of mine to anyone who can help)

 

Thanks in advance

 

transform av

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Does no one care for the c4d community when it comes to animating these low polygon figures?????

 

it's not really a happy case for c4d users in this respect at this point in time. if you cant animate them yourself you're basically buggered. Dosch's work in c4d as pre-animated, but they're high poly and dont look too natural ;)

 

metropoly reckon they're on the case, but they told me that nearly a year ago.

 

for animated peeps in c4d i'm resigned to using marlin studio's animated people clips, which, if used correctly in certain circumstances, look not too shabby :)

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Cheers Strat,

 

I also already have dosch pre animated and as you say they are pretty crap. Marlin textured people are cool when the camera is still and only the objects in the scene are moving but more often than not my people are doing the "moon walk"...

 

transformav

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Cheers Strat,

 

I also already have dosch pre animated and as you say they are pretty crap. Marlin textured people are cool when the camera is still and only the objects in the scene are moving but more often than not my people are doing the "moon walk"...

 

transformav

 

i've flythroughed my camera up a new shopping mall model before now whilst dropping in marlin studios peeps. so you can animate all scene items, it just helps if they always face the camera ;) also, to stop them 'moon walking' you yourself need to go through each one adjusting the standard of their timings to suite. took me a day or so when i first bought them, but can now naturally use them in any scene.

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I've rigged and animated low-poly figures within C4D, and it isn't easy. But it is possible. C4D has a pose library system that would help a lot, though I didn't learn it yet. What i did was get a free bones rig from a character-animator guy on CGtalk, and put in into a figure I adapted from Poser. It can be done.

 

I also did not learn how to use mo-cap files, I just posed keyframes. But there is a rigged example figure that comes with Cinema. There are tutorials about how to apply some supplied mo-cap files. You could put that bones rig into your models, and then so long as the mo-cap files were the saqme format (they aren't always) as the samples, you would be able to drive your figure models.

 

When I've had to have figures doing certain things, I've hired someone who knows how to rig and animate and just let them make it work.

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Hopefully someone will sort out the C4d community because up until now we have been forgotten which I find strange as so many people are now producing these models.

 

Come on folks, someone must know about some easy way, how about cactus dan plugins, for rigging has anyone done it???

 

transformav

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  • 4 weeks later...

Quick question on the PeopleNMotion images. How do we import the imags as an animation for a C4D material? Do I need to render them out as a mov first or can I use the the image sequence as it is?

Using C4D 9.6, Premier

 

Also, anyone found a similar thing with swimming pool scenes? I know RPC's have a set but they are just too expensive for this one job.

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Quick question on the PeopleNMotion images. How do we import the imags as an animation for a C4D material? Do I need to render them out as a mov first or can I use the the image sequence as it is?

 

Not necessary. The People N Motion have a set of maps for the colour channels and a set of maps for the alpha channel. Simply select the first image in the color/lumin/diffuse channel (your set up will vary) and the select the first image of the sequence in the alpha channel. In the animation section of the shader, set the start frame and end frame - this needs to be done for each channel used.

 

Other tricks for use of these types of objects include using the "look at camera" tag - make sure to use the keep verticle option. I will often also use a duplicate of the object that is invsible but casts shadows and keep it perpendicular to the sun. Some other shadow casting oject could do the same thing.

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Frosty,

Thanks for those tips. I sat for hours looking for the animation tab of the shaders. What an idiot! My first big animation in a while and I'm a bit rusty. I'v forgotten just about everthing. Great idea on the shadows too!!

 

Cheers

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I've downloaded samples from marlin studios but don't know how to use it in C4D. Can anyone shed me some light here?

 

Thanks

 

can you be a little more specific as to what you need help with? what kind of file did you download, and what is it you don't know how to use? Your question is just a little vague.

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thanks Frosty, but animating the 'texture' is what i'm after and Licia, BTW, is a stationary series of maps

 

am I not making myself clear yet? i may upload my C4D file if necessary

 

thanks

 

EDIT:

nevermind, found the 'animation section' of the shader. lost a bit of hair tho

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There are also two competing (maybe more) plugins to import Poser models and walk cycles into C4D. I've brought in a Poser figure, lowered the polycount and rigged it with a new rig, and that works.

 

What you want to look at first is the source of the motioncapture files. Making them fit onto a model can be done one way or another. But that's the most important part--the movement. Without that the best model will still look silly.

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