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The Jitters, HELP!


denham
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Rotating in 3d in user, the screen becomes very sensitive, & 'jittery', w/ objects indepentdantly 'shaking', & conflicting w/ adjacent objects. (that aren't suppose to interstect) It makes it impossible to work accurately.

However rotating in perspective is smooth & fine.

 

I've tried all 3 different video drivers (Open GL, Software, Direct 3d)

Switching to Direct 3d solved the problem temporarily. But it appeared shortly again. I've renamed the 3dviz.ini file, to something else, to reset it upon restarting Viz. The only halfa$$ solution I've found is to switch from perspective to user a couple of times, & to switch viewports. But this is annoying, & sometimes doesn't work.

 

At first I thought it was my video card (cause it sucks), but my co-workers card a Quatro 3500, does the same thing. I have also re-merged the file into a new scene.

 

Before this happened I was doing a very simple boolean on a clean box, w/ Power boolean. But I dont' see how this would be related.

 

Details of Computer & Scene

My video card is an NVIDIA Quatro FX 1100

I have 2 Gig Ram, & Dual Processor Xeon

Viz 8

polycount is 24069, & I've worked w/ much larger scenes than this w/ no problem.

No materials are applied yet.

 

Thank You

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I only had this happen in persective view and been fine in user.

 

How far from origin is the model? and is there alot of size differences of objects in the scele, ie is there a major difference between the smallest object and the largest? I am not entirly sure if this is the culpret but it is an issue is some other software.

 

JHV

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Origin of building corner is @ 0,0,0.

 

Size difference, I have door hinges as the smallest, & very large walls (200ft +). So yes there is a lage size diifference. Maybee that could be it?

 

The only way I can fix it is, by swithing viewports & switching to user. But this doesn't always fix it immediately.

 

Never experienced it before in MAX.

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