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Realtime visualization system


HeDaCoM
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hi,

I think I've seen all of the software for architectural visualization in real time and don't like any :( I think technology in games is more advanced.

I think the future is realtime, or virtual reality. It's much mor interesting than a simple image or a simple fixed walktrough movie. Now there are some new 3D graphcis cards capable of doing complex models in realtime and shadows, antialiasing, and reflections.

It's time to Virtual Reality. Forget about photo retouching or movie composing guys ;)

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Guest saturnfive

I've been using UnrealEd for level design for a couple of years now. Up to now the poly count (2-400ish visible) at a decent FPS has been too low to recreate real-world architecture convincingly (all the detail must be completed in textures).

 

Within the next couple of months, Unreal "Tournament 2003" will be released. This gives access to the new editing tools and engine which will allow scenes of 50,000 polys and more in view. It also imports textured Max/Maya/LW meshes and has a proceedural shader system built in for specular highlights and cubic env. maps. etc.

 

I think this will be a big turning point for real-time virtual architecture.

 

EDIT: If anyone wants to play with a (legal) semi-new version of the editor, build 829 is available here (38MB's):

 

http://www.mapxiii.com/editmap/XIII_NES_200802.zip

 

[ September 02, 2002, 11:57 AM: Message edited by: saturnfive ]

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  • 4 years later...

Hector wrote:

Forget about photo retouching or movie composing guys.

 

I disagree!

Granted; movement in real-time has its advantages and it is certainly a valuable way of exploring architectural design. From the point of view of shape, real-time is already available through simple open GL, and it is sufficient, even though, no doubt it would be nicer to explore the environment in full render mode.

How ever; there is no substitute for pre-composed animation.

A real high-impact presentation is a product of careful and meticulous craftsmanship, which includes many things happening at once. Even when pure render-mode real-time will be available, the intricacies of pre-composed animation will be beyond its reach. Not because of technology but because some things require pre-meditated thought, and therefore cannot be done on the fly.

Unless of course, one is settling for less.

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